ตอนที่ 26 การบุกของคู่แข่งกับศึกครั้งใหญ่ ( Rival Gekitotsu Saidai Pinch )

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A violent rival & A greatest pinch

Yugi and his friends in form of dolls encounter the Monster World boss, Zork. While they are afraid of them, they see another Yugi playing game for them. It is the first time another Yugi expresses himself in front of the others. Yami Yugi tells them to trust him.They mush win. Also, he needs all of their faith and concentration on this shadow game.

Yami Bakura first sees the soul sealed inside of a millennium puzzle. Yami Yugi tells him to continue the game. Yami Bakura tells that his friends are now dolls, thus he must toss the dice for them. He shows each of player's HP left. Whenever HP becomes 0, it results the death of his friend.

Current HP: Anzu-18, Yugi- 22, Jyoonouchi-25, Honda-23, Miho-15

Last time , Zork was attacked at his arm muscle. Now, that part of the muscle is moving and transforming into two monsters. One is in eye form and another one is a dragon. Zork had told all players that he was waiting for them at the castle if they could survive and found him there before he flew away. Facing 2 monsters, Yami Yugi has to toss the dice for players to judge if they can attack. He tosses and gets 00 as "Critical" point. That means the highest level and first attack. Thus, Jyoonouchi as a warrior succeeds in destroy a monster. Yami Bakura hardly believes that Yami Yugi could continuously get Critical. Then, he inputs the information into his computer to run the result of attack. Next turn comes to Yugi as a monster master. Bakura tells him that a dragon is a part of Zork. Probability to take it become a friend is only 10%. It means that Yami Yugi has to toss the dice to get the point less than 10.

Review of the dice: There are two 10 sides dice, pink and white. A pink dice is the second digit of number (10-90) while a white dice is the first digit of number (1-9). If total amount is close to 99, a player gets less attack's chance. If total amount is close to 00 called "Critical", a player has better chance to attack. The point to decide if a player can succeed in attacking is probability set by a game controller (Yami Bakura). For example, if the game controller gets data from the conputer that probability to win a monster is 30%, a player has to toss the dice and get total amount less than 30 in order to destroy that monster.

Yami Bakura is happy when he first see the pink dice expressing 8 while the white dice is still spinning. It means that Yami Yugi can get the point at least 80 and fails to this turn. Anyway, Yami Bakura is amazed when the spinning white dice hits the pink dice to change it's face from 8 to 0. Thus, it doesn't matter what face the white dice is because total amount is less than 10. Normal Yugi accomplishes changing the demon dragon into a good monster. Yami Bakura hasn't expected that Yami Yugi knows such that tossing technique called "Double Hit". A player tosses the second dice to faster spin than the first dice. When the first dice stops spinning and faces an unexpected amount, a player can control the second dice to hit the first dice to change the number by shacking the table to control the movement. Thus, Yami Bakura tells him not to use Double Hit again. Tossing the dice must normally drop it from a hand. Yami Yugi agrees and continues the game.

All player enter the forest, Miho feels too tired to contunue walking. Honda volunteers to carry her by his back. Anzo protests that because she also gets tired but no one helps her. Jyoonouchi tells his friends to stop having a quarrel. He points to the Zork's castle where they have just reached. Yami Bakura opens the castle and lets players go in. Zork isn't on the throne. The players must find him.

Then, everybody walks into a small chamber having a stone with a half of a two-digit number. Yami Yugi has just realized that it must be a trap. He warns his friends not to get in but it is too late. The spike ceiling is falling upon all players. In order to stop the trap, Yami Yugi has to toss the dice an get the right point set by Yami Bakura. He has only 3 times to toss and get the correct point if he would like to save his friends raising the ceiling. Also, Yami Bakura gets the output from the computer that there is 30% probability that Zork can appear. Then, he tosses the dice and gets 28 meant that Zork can express himself. Zork first strikes against all players by flame. There is on way to escape if Yami Yugi can get the answer of the trap. Then a millennium puzzle's power guides him the answer. Yami Yugi figures out that the number must invole with a stone in the chamber with amount of 00, 99, 88 or 66. Anyway, he gets 66 that is wrong number. The right number is 99. However, Miho with ability of trader shows her power to change number whatever she wants. She changes the number from 66 to 99 that saves all people'lives. Then all players quickly move behind Zork's back. Yami Yugi tosses the dice to let all players strongly attack Zork. However, Zork hardly gets pain. Yami Bakura laughs and tells them that they are just players level 1 lack a lot of experience to destroy Zork. He is also a game master who had set that they couldn't win the game...

Written and edited by Janime
Supported by
darkmagiciangirl

 

Yu Gi Oh - A Shadow Game