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Duel
Academy is now full of dark mist. Principle Sameshima is
staying alone in his office. Principle Sameshima is now
getting concerned by the situation. Because Chrono's and
Kaiser's keys have already been taken, the gate is partially
unsealed. At this moment, a mysterious shadow appears on
a screen. He says that the principle looks disappointed
and depressed, telling him to give up and hand over all
of the remaining keys. Principle Sameshima refuses to do
so and says that the duel hasn't been finished yet. At the
end, there is usually a largely reversal combo. The mysterious
guy tells him that he won't guranantee what is going on
next; people may become the victims of Vampire. Then he
disappears.
In the medical room, Judai is still sleeping, but he seems
not to sleep well at all. Asuka looks at Judai and also
thinks of Ryo. Although she gets her brother back, Ryo is
gone away by the shadow duel instead. Suddenly, the half-ancient
item of Fubuki starts glowing as he is trying to move his
hand and opening his eyes. Asuka is very surprised what
her brother is trying to do. On the other side, Manjyome
and Misawa are standing at the lake. Sho and Hayato are
trying to push Daitokuji teacher into the next round because
he is supposed to know the shadow duel better than others.
Daitokuji teacher certainly doesn't want to go, gets frightened,
and tries to avoid his turn. Anyway, Manjyome and Misawa
are arguing who is going be in the next duel. Then, Asuka
interrupts people as she is arriving by a boat. She informs
them that the next duelist has already been decided. Judai
gets up from the boat and claims that he is going to be
the next round. Of course, Sho thinks that Judai is gonna
push himself too much, so does Manjyome. Manjyome thinks
that this turn should belong to him. However,
Misawa also wants to duel as well. Asuka understands people's
feelings well, but she would like them to listen to this
story. She turns to Judai and lets him say. Previously,
Fubuki was trying to say something, so Asuka took his oxygen
out. Fubuki told her that Carmilla was seemingly the most
cruel duelist among the 7 stars. In order the break throught
the shadow duel, the shadow item is neccessary. He said
while holding his half-ancient item.
Although she doesn't know exactly what the shadow duel
is, people can know it well from the previous duels. Manjyome
agrees to what she said while looking at Chronos doll in
his pocket. To be against the shadow duel, people have to
use a shadow item. Thus, Asuka thinks that they should leave
this duty on Judai. Judai also tells people to count on
him this time because he is holding a shadow item, with
another half-piece inheritted from Fubuki. When nobody argues,
people begins to move into Carmilla's castle. Entering the
gate, Judai yells out loudly to let Carmilla know that he's
already come. Actually, Carmilla has waited for him. She
is standing on the duel arena and greeting him for coming.
She hopes to make Judai her next cute doll. Judai declares
firmly that he will finally beat her. When both of them
are ready, the duel between Judai and Carmilla begins quickly.
First turn comes to Judai. After drawing a card, Judai
says that he won't forgive her for playing with the lives
of his friends. The card that he gets is E-Hero Featherman.
Carmilla doesn't feel worried at all. She is wondering what
Judai can do if he can't forgive her. Then, Judai plays
Polymerization to fuse E-Hero Featherman, E-Hero Bubbleman,
and E-Hero Sparkman on his hand into E-Hero Tempester [E-Hero
Tempester - 8/2800/2800: Send 1 card on your field into
the Cemetery in battle in order to activate this effect.
This Monster is protected from being destroyed once].
Sho is very impressed while people can notice that Judai
is very serious from the beginning. Nevertheless, Asuka
can't relax at all since Carmilla is still a shadow duelist.
Everything can happen and Judai may not take it easy. Judai
sets up a face-down card and ends his turn.
Carmilla
can notice that Judai becomes very energetic. Drawing a
card, she gets her key card, Phantom Gate, quickly. Undoubtedly,
she activates it at once. Carmilla thinks that she doesn't
have to introduce anything. People should realize its effect
very well. When this card is activated, she will lose her
soul for Phantom Gate if she is defeated in the game. However,
Carmilla doesn't get worried since she is planning to use
the souls of Judai's friends as he did with Sho before.
Phantom Gate starts openning while Carmilla is looking around
people. She is thinking of whom she should picks. Dark aura
comes out from the Phantom Gate and surrounds the duel area.
It makes people feel painful. Judai excuses Carmilla for
her coward and dirty play again. Of course, Carmilla doesn't
care. She can do anything to defeat him and make people
become dolls. At this moment, Judai's ancient items clasp
together and become a one piece. It starts glowing and getting
rid of the dark aura. Asuka realizes that the power of the
shadow item is breaking the shadow power of Carmilla. Due
to this power, Misawa counts on Judai on this play.
The dark power is sealed back into the Phantom Gate. Judai
feels thankful to Asuka's brother, Fubuki, who gave him
this power. Judai tells Carmilla that her shadow power has
already been destroyed, so she can no longer sacrifice his
friends. Also, Carmilla has already activated Phantom Gate.
Without using other sacrifices, she has to give her own
soul for a tribute of Phantom Gate if she loses his game.
Anyway, Carmilla thinks that everything will be fine if she
still wins the game. She then activates the special effect
of Phantom Gate to destroy all monsters on Judai's field.
Therefore, his E-Hero Tempester is destroyed. According
to another effect of Phantom Gate, which can summon specially
a monster previously played without any summon condition,
Camille can resummon E-Hero Tempester onto her field. After
that, she normally summons Immortal Werewolf [Immortal
Werewolf ~ Fushi No Werewolf - 4/1200/1200: If this card
is destroyed in battle, search your deck for 1 of the same
card and Special Summon it with its attack strength increased
by 500]. Judai is currently facing against two monsters
with 1200 and 2800 attack points. Misawa calculates that
if these attack points hit Judai directly in this turn,
he will be definitely finished. In other words, his LP will
become 0 (4000-1200-2800). On the other side, Manjyome thinks
that Judai is over trying to rush the duel until he gets
this strike.
Carmilla then declares the attack of E-Hero Tempester against
Judai directly. Thus, Judai's LP reduces to 1200 (4000-2800).
While Carmilla thinks that next should be the end, she notices
E-Hero Tempester looking weird. Actually, Judai has been
activating his trap card, Cross Heart, that can be played
only if he is getting an attack. It allows him to gain control
of the attacking monster, E-Hero Tempester [Cross
Heart - Trap: You can only activate this card after recieving
an opponent's attack. Gain control of the attacking Monster].
As a result, E-Hero Tempester returns to his side of the
field. Carmilla ends her turn at this time. Manjyome notes
that Judai could still survive. Professor Chronos doll says
something that seems to agree to his view.
It is now Judai's turn. He lets E-Hero Tempester attack
Immortal Werewolf. Therefore, Carmilla's LP decreases to
2400 (4000 + 1200 - 2800). Carmilla asks whether Judai has
already forgotten the effect of her Immortal Werewolf. When
destroyed, it can summon another Immortal Werewolf with
500 higher attack points from her deck. Thus, Immortal Werewolf
with 1700 (1200 + 500) attack points are resummoned onto
her field. Setting a face-down card, Judai ends his turn.
Daitokuji teacher is uncertain by the situation because
their LP are relatively close, 2400 (Carmilla) VS 1200 (Judai).
Sho turns back to him and wonders why Daitokuji teacher
seems to have some fun. Daitokuji teacher tries to excuse
that he said nothing.
Although Judai could take back E-Hero Tempester, Carmilla
still has her greatest servant. Drawing a card, she plays
the magic card, Pot of Greed, to draw additional two cards.
Those drawn cards are Vampire Genesis and Giant Trunade. Carmilla
smiles and tells Judai that he hasn't realized the real
dreadfulness and immortality of Vampire yet. After that,
she sacrifices Immortal Werewolf to summon Vampire Lord.
Continuously, she removes Vampire Lord from the game to
summon Vampire Genesis specially onto the field in an attack
position [Vampire Genesis - 8/3000/2100:
This card can't be Normal Summoned. This card can only be
Special Summoned by removing 1 Vampire Lord on your Field
from the game. You can discard 1 Undead Sub-Type Monster
from your hand to the Cemetery to Special Summon 1 Undead
Sub-Type Monster from your Cemetery with Level less than
the discarded Undead Sub-Type Monster. You can use this
effect only 1 time per turn]. People've realized
that this is the greatest monster with powerful effects
of Carmilla.
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Genesis Crisis
Magic Card |
Carmilla then plays the magic card, Genesis Crisis, that
allows her to place an undead-type monster from her deck
into her hand once in a turn [Genesis
Crisis - Permanent Magic: You can only activate this card
if you have a Vampie Genesis face-up on your Field. Once
per turn, you can place 1 Undead Sub-Type Monster from your
deck into your hand. If that Vampire Genesis is removed
from the Field, all of your Monsters on the Field are removed
as well]. Thus, Carmilla takes Ryu Kokki from
her deck. After that, she sends it to the graveyard to activate
the special effect of Vampire Genesis that allows her to
resummon an undead-type monster with less attack points
than the discarded monster, Ryu Kokki (6/2400/2000),
onto the filed. As a result, Immortal Werewolf, which has
1200 attack points that is less thatn Ryu Kokki's,
is regenerated onto her field. Seeing a face-down card on
Judai's field, Carmilla realizes that Judai intends to use
it for the special effect of E-Hero Tempester. According
to its effect, he can send the face-down card into the cemetery
to protect itself from being destroyed. Of course, Carmilla
can read his strategy, so she plays the magic card, Giant
Trunade [Giant Trunade ~ Hurricane
- Magic: Return all Magic and Trap cards on the Field to
their owner's hands] to return all magic and trap
cards of both sides onto their hands. In other words, Genesis
Crisis of Carmilla is returned to her hand while the face-down
card of Judai is returned to his hand.
People are all surprised by good preparation of Carmilla.
Misawa thinks that she isn't merely a shadow duelist. Apparently,
she has done the research on people's decks very well. Judai
reminds himself of the duel of Carmilla against Professor
Chronos. Perhaps, she had done the research on his deck
before the duel as well. Carmilla reveals the truth that
her bats have actually reported everything to her. She then
laughes and tells him not to think that she is cruel because
the battle usually starts before the real game. |