episode 164
The Inherited Cyber Dark Dragon

Japanese Title: Uketsugareshi Cyber Dark Dragon
Released Date: 12/05/2007
Series: Yu Gi Oh Duel Monster Generation Next (GX)
Picture Supervisor: Park Chi Man, Nam Sung Min
Production: Lee Kyoung Soo
Screenshots: Jpop and Kaiba222
Translating: Horoko, Janime
Card Advisors: Tatsunoboshi Horoko
OP/End: Precious Time, Glory Days/Endless Dream
 
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episode 164
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Sho VS Inotsume
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summary
episode 164 summarized by Janime


It's about night time after the duel between Kaiser and Inotsume. At the hospital center, Sho is sitting on a sofa, holding his hands together, and praying for Ryo in the operation room. As Judai is looking at Sho, Teacher Ayukawa is stepping near him. Judai asks Teacher Ayukawa how Kaiser is. Teacher Ayukawa tells Judai not to be worried. Kaiser is now trying his best, so she wants Judai to stay close to Sho.

Judai responds Teacher Ayukawa that he will do so, turning to look at Sho still praying. He just sits behind Sho, looks at him, and doesn't go anywhere. Both of them spend the whole night at the hospital center until the next morning. The light at the operation room then is turned off. Sho smiles before quickly turning to the operation room where Ryo has been.

In the morning, after the operation, Ryo is moved to stay in a patient room. Sho is sitting near his bed and facing down. Ryo asks Sho directly why Sho stopped him in the duel. Sho gives a clear reason that it's because they are brothers. He understands that there is a duel that his dear brother wants to chase after but he doesn't want to see him die. Ryo corrects Sho that he no longer searches for any duel. At that time when he dueled Johan possessed by Yubel, he already got to what he wanted.

In that battle (episode 148), Kaiser already used up everything he had, so he thinks that he can't go beyond that extreme duel. He takes up his deck and explains that he got up that high because of the deck full of thirst of duel. Sho looks surprised after hearing that the deck wants to duel. Ryo says that the deck didn't care about his limit and needed only a duel. Sho eventually stands up and says that this is very stupid. It's just selfish thought made to his dear brother. Sho quickly steals the deck from Ryo's hand. He says that he will release him from his deck before running out.

Kaiser Why did you stop?
Sho Isn't it clear? We are brothers, aren't we? Dear brother...although there is a duel that Dear Brother is chasing after, I don't wanna see my Dear Brother die.
Kaiser No, I no longer search for any duel. At that time, I already got to it.
Sho Dear Brother~
Kaiser At the different dimension, in the duel with Johan...no with Yubel, I already used up everything I had. I couldn't go beyond that duel. But, the thing that could pull me up that high is this deck...and this deck still want to duel.
Sho That is...
Kaiser It didn't care about my limit, just needed to fight, what I was before...
Sho It is stupid. That selfish thought made to Dear Brother! So, I will show that I can release Dear Brother from this deck.

Sho is now standing in front of the ocean. Standing by his duel disk with Cyber Dark Dragon deck, he begins the practice. He summons the first monster, Cyber Dark Horn, following by drawing and getting Photon Generator Unit. At this point, Sho has realized that the deck doesn't move as he wants (Perhaps, he can't draw what he wants or what can be used). Suddenly, he receives such a painful impact to his heart, falling onto his knees and holding his breast.

Sho understands that whenever he draws or turns over a card, this impact always runs into his body. He decides to remove the deck from his duel disk. At this point, he has realized that the pain has gone. It's very clear to Sho that the impact to his dear brother's health doesn't come from the electric shock he received in the underground duel as they have concluded (episode 146). The impact actually comes from this deck.

Sho reminds himself of when his dear brother used this deck fight Darkness Fubuki (episode 89) and himself (episode 95). Apparently, abnormally emotional strength is necessary for a person to use this deck no matter what it means to shave one's body. In other words, this deck can't be run by a normal will. After Sho has realized the truth, he gets up again to continue the practice. Once he inserts the deck into the duel disk, shocking impact again runs through his body. Although his hand is shaking, he pushes himself to draw and continue.

At the same time, Inotsume is training his Psycho deck in the forest. Three Android - Psycho Returneres are summoned onto the field while Inotsume is kneeing in front of them. Each time he draws a card, a shadow of an ultimate monster appears behind Android - Psycho Returner. It's the unrevealed ultimate Psycho monster. Inotsume plans to show Sho the terror beyond recognition of his Psycho deck that he hadn't played yet in the duel against Kaiser.

Time has passed. Sho is currently laying on the ground and breathing heavily. It doesn't seem to work for him since he seems unable to use Cyber Dark Dragon deck at all. Then, Judai stops by and carries some food bag. He sits near Sho and sends him a Draw Pan. Judai tells Sho to have a meal and his body shouldn't bear hunger. Sho is afraid that this isn't time to eat. Quickly, his stomach cries loudly, making Sho's face red. He really seems hungry although he tries to refuse to eat.

Judai smiles before tearing Draw Pan's pack and eating it. Sho decides to take a rest and eats it with Judai. Judai asks whether Sho intends to fight with Kaiser's deck. That's what Sho wants but he is afraid that nobody rather than his dear brother can use this deck. Judai convinces him that it's normal because Sho is Sho not Kaiser. Sho understands it well as facing down and looking sad. He doesn't have any better idea what to do.

Sho looks very uncertain and confused. Judai asks whether Sho really thinks that the deck will respond to him if he tries to disguise himself as a Kaiser to use it. Judai explains this deck has fought with Kaiser for long, so it can tell whether the owner is fake or not. Thus, it's no use for Sho to copy Kaiser. Sho asks Judai directly what he should do. Judai tells Sho not to ask him but ask the deck directly. He suggests Sho ask the deck what is its true desire.

Note: Judai wants to say that Sho shouldn't use the whole Kaiser's deck. On the other hand, Sho should look inside the deck and see what the deck's desire is and work with it in his original play. To say, he should create his own deck based on Kaiser's deck so that he can use it effectively in his own way.

Listening to Judai's comments, Sho begins to think again and looks at the deck. He then opens another Draw Pan's pack and gets it, Golden Pan (see the story about Golden Pan in episode 17). At this moment, he has already got an idea, taking the deck out and looking at the cards seriously. Judai smiles as looking at Sho. He realizes that Sho may have already figured out what to do in his own way not Kaiser's way.

Three days have passed and the battle date has come. At the third night, Inotsume is sitting and waiting for Sho at the shore. Sho finally comes and confronts Inotsume bravely. His look appears that he has passed a lot of training. Inotsume greets Sho that, in order to pay brother's debt, Sho seems to work hard in his sight. He hopes that Sho as a little brother of Marufuji Ryo should have some value. Sho responds that besides taking over this battle, he won't forgive himself for any defeat. He challenges bravely Inotsume to come in before taking the deck out from his belt bag and setting it up into his duel disk. When both sides stand by their duel disks, a duel starts.

Note: Inotsume calls Sho "Boku-Chan" because Sho usually calls himself "Boku", which is a polite that kids commonly use to call themselves.

The first turn is with Sho. He draws a card and gets Dimension Fusion. The cards on another hand are Power Wall, Samsara Dogma, Fusion Guard, Cyber Phoenix, and Remove Bomb. He decides to summon [Cyber Phoenix - 4/1200/1600: While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck] onto the field in attack position. Setting up three face-down cards, he ends his turn.

The turn moves to Inotsume. Drawing a card, he summons [Android - Psycho Returner ~ Jinzou Ningen - Psycho Returner - 3/600/1400: This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 Android - Psycho Shocker from your Graveyard] onto the field in attack position.

Inotsume activates the special effect of Android - Psycho Returner to inflict direct damage to Sho. Cyber Energy Shock is then fired by Android - Psycho Returner towards Sho. At this moment, Sho opens his first face-down card [Power Wall - Trap: This can only be activated when you would receive Battle Damage from a Monster. Send any number of cards from the top of your Deck to the Graveyard. Reduce the amount of Battle Damage you receive by the number of cards sent to the Graveyard x 100 points].

According to its effect, Sho discards 6 top cards (Cyber Dark Keel, Kiteroid, Cyber Dark Edge, Steamroid, Cyber Dark Horn, and Drillroid) on his deck into the cemetery to reduce damage to 0 (600-6*100). Thus, Cyber Energy Shock passes through Sho without any damage.

Inotsume doesn't give up to inflict damage to Sho easily. He next plays [Psychic Wave - Quick Play Spell: You can only activate this card when an Android - Psycho Returner is face-up on the field in attack mode. By sending 1 Android - Psycho Shocker from your deck or hand to the Cemetery, you can inflict 600 points of damage to the opponent], which can be played on when Android - Psycho Returner is on the field. This spell card allows him to send Android - Psycho Shocker from his deck into the cemetery to inflict 600 damage points to Sho again.

Repeatedly, Sho opens another face-down trap card, [Fusion Guard - Counter Trap: At random place 1 Fusion Monster in your Fusion Deck in your Graveyard to negate damage by a card's effect], to counter. According to its effect, he randomly selects one of his fusion monsters (Cyber Twin Dragon, Cyber Dark Dragon, Chimeratech Fortress Dragon, Chimeratech Over Dragon, and Cyber End Dragon) from his fusion deck and sends it to the graveyard in order to negate the damage from Psychic Wave's effect. The selected monster is Cyber End Dragon, and Sho is again saved by the second trap card.

Although Inotsume misses again, he hasn't done yet. He plays spell card [DNA-Erasure Sorcery ~ DNA Massatsu Jyujyuttsu - Permanent Spell: When activated, declare a type. If the declared type is sent to the field or your hand to the Cemetery, it is removed from the game]. Inotsume hopes Sho understand its effect very well. Due to its effect, any dragon-type monster can't be sent to the graveyard but removed from play. Setting up a face-down card, Inotsume ends his turn.

Sho understands that the situation now is the same as what his dear brother confronted. Even the face-down card is the same Samsara Dogma. Kaiser just didn't have power left to continue the duel at that time. The turn comes back to Sho. After he draws a card, he believes that his dear brother aimed to use Samsara Dogma as a key card to reverse the game. If dragon-type monsters can't be sent to the cemetery, this problem can be solved by changing all cards in the cemetery to be a dragon type. This is what Samsara Dogma is for.

Sho quickly opens the third trap card [Samsara Dogma ~ Rinnedokudan - Continuous Trap: When this card is activated, declare 1 kind of Type. As long as this card is face-up on the field, all monsters in both player's Graveyard become the Type you declared], declaring to change all cards in both graveyards into a dragon type.

Sho next plays spell card [Cyber Dark Impact - Quick Play Spell: Return 1 Cyber Dark Edge, Cyber Dark Keel, and Cyber Dark Horn from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 Cyber Dark Dragon from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)] from his hand. This card allows him to return Cyber Dark Horn, Cyber Dark Edge, and Cyber Dark Keel (These 3 monsters were previously sent to the graveyard when Sho played Power Wall to reduce battle damage to 0) from his cemetery onto his deck to special summon [Cyber Dark Dragon - 8/1000/1000: This monster cannot be Special Summoned except by Fusion Summon. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 Dragon-Type Monster in either player's Graveyard, treat this card as an Equip Card and Equip it. Increase this card's ATK by an amount equal to the Equipped Monster's ATK. Increase this Monster's ATK for each monster card in your Graveyard x100 points. If this card would be destroyed as a result of battle, destroy the Equipped Dragon-Type Monster instead] onto the field in attack position.

Sho declares the special effect of Cyber Dark Dragon, increasing its attack points by the attack points of a dragon-type monster in his graveyard. All cards in Sho's cemetery are now a dragon-type monster due to the effect of Samsara Dogma. Thus, Sho selects Cyber End Dragon, whose original type is machine, from the cemetery and equips it with Cyber Dark Dragon. The attack points Cyber Dark Dragon go up to 5000 (1000+4000).

At this moment, Inotsume sends Android - Psychic Returner into the cemetery to activate his face-down trap card [Deck Destruction Virus ~ Shi No Deck Hakai Virus - Trap: Tribute 1 DARK monster with an ATK of 1000 or less. Check all Monster Cards on your opponent's field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with the ATK of 1500 or more].

Cyber Dark Impact
Spell Card
Deck Destruction Virus
Trap Card

According to its effect, all cards with higher attack points than 1500 on Sho's field must be destroyed. This effect also applies to any card that Sho will draw in the next 3 turns and cards on his hand. Therefore, Cyber Dark Dragon with 5000 attack points are destroyed easily. Inotsume tells Sho to reveal the cards on his hand to check whether there is any card that falls under Deck Destruction Virus' condition. Sho reveals the two cards on his hand, and they are Dimension Fusion and Power Bomb. He claims that there is no monster.

Inotsume chuckles before activating another special effect of Android - Psycho Returner in the cemetery. When this monster is sent to the graveyard, he can special summon [Android - Psycho Shocker ~ Jinzou Ningen - Psycho Shocker - 6/2400/1500: As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated] from the graveyard onto the field in attack position. Sho has just realized that this is the same play as Inotsume planed when he played against Kaiser. Inotsume had already prepared to summon Android - Psycho Shocker at that time (refer to episode 163).

Inotsume then activates the special effect of Android - Psycho Shocker. In front of this monster, any trap effect on the field is negated. Therefore, Samsara Dogma's effect can no longer be activated, and Sho can't treat any monster in the cemetery as a dragon-type monster. Sho changes Cyber Phoenix into defense position and ends his turn.

Note: At this point when Sho ends his turn, there are 2 end phases left for the effect of Deck Destruction Card to be effective. In addition, the effect of Android - Psycho Shocker doesn't have any impact to Deck Destruction Virus. First, Deck Destruction Virus had been activated before Android - Psycho Shocker was summoned. Second, Deck Destruction Virus is a normal not permanent trap. The card just states that its effect can remain for 3 turns of Sho's end phase, so it is very similar to permanent effect. However, the main point is that when Android - Psycho Shocker was summoned, Deck Destruction Virus as a normal trap has already been sent to the cemetery once after activation. There is no Deck Destruction Virus card to be negated. As a result, the effect of Deck Destruction Virus can be effective regardless of Android - Psycho Shocker's special effect.

 
 
summary - second period
episode 164 summarized by Janime

 

The game has started for a couple turns, and both Inotsume and Sho still have full 4000 attack points. Meanwhile, Judai and Kaiser on a wheelchair are watching Sho's duel on the other side. Kaiser realizes that Sho is dueling by his deck, but Judai corrects him that Sho isn't dueling by his deck. Kaiser hasn't understood clearly yet what Judai actually means at this point.

The turn is now with Inotsume. Drawing a card, he summons [Drillago - 4/1600/1100: When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly] onto the field in attack position (This is a normal summon in this turn).

Android - Psycho Lord
Monster Card

Next, Inotsume sacrifices Android - Psycho Shocker to special summon the ultimate monster of Psycho Style, [Android - Psycho Lord ~ Jinzou Ningen - Psycho Lord - 8/2600/1600: This card cannot be Normal Summoned. You can only Special Summon this card if you send 1 Android - Psycho Shocker on your side of the field to the Cemetery. As long as this card is face-up on the field, Trap cards cannot be activated and the effects of all Trap cards on the field are negated. Once per turn, you can check a card in one of your opponent's Magic & Trap Card Zones, and if it's a Trap card, you can destroy it. Inflict 300 points of damage to your opponent for each card destroyed by this effect] (This is the special summon by the special effect of Android - Psycho Lord itself).

Inotsume explains the many special effects of Android - Psycho Lord beyond Android - Psycho Shocker's. It can negate the effect of all trap cards on the field. Once per turn, it can check the cards in Sho's spell/trap card zones. If they are trap cards, they will be destroyed and Sho has to receive 300 damage points for each destroyed card. It's the monster that surpasses Android - Psycho Shocker in Kaiser's view.

Inotsume first declares the attack of Android - Psycho Lord to destroy defending Cyber Phoenix. Sho activates the special effect of Cyber Phoenix at this timing. When it's destroyed and sent to the cemetery, he can draw a card from his deck. Without waiting, Inotsume declares the next attack of Drillago towards Sho directly. Sho has nothing left to protect himself, so he receives the direct hit and his LP decreases to 2400 (4000-1600).

Inotsume hasn't done yet. He activates the special effect of Android - Psycho Lord to destroy Samsara Dogma on Sho's field and to inflict 300 damage points to him. Sho's LP further decreases to 2100 (2400-300). Inotsume ends his turn at this point.

The turn comes to Sho. Once he draws a card, Inotsume activates the special effect of Deck Destruction Virus immediately. Sho has to reveal his drawn card and discard it if it is a monster with attack points higher than 1500. The shown card is Spell Economics. Inotsume feels pity that it is a spell not a monster card. Sho places Spell Economics onto his hand and ends his turn without doing anything in this turn.

Note: At this point, the effect of Deck Destruction Virus remains for 1 turn at Sho's next end phase. Deck Destruction Virus' effect is effective regardless of Android - Psycho Shocker's or Android - Psycho Lord's effect as stated in the previous note.

The turn moves to Inotsume. He draws a card and shortly declares the direct attack of Android - Psycho Lord, Cyber Energy Impact. At this moment, Sho activates the special effect of [Kiteroid - 1/200/400: Discard this card from your hand. You can reduce the Battle Damage from 1 direct attack to a player to 0. When this card is in the Cemetery, reduce the Battle Damage from 1 direct attack to a player to 0. This effect can only be used once during a Duel] in the cemetery (Kiteroid was previously sent to the graveyard as a result of Power Wall's effect).

According to Kiteroid's special effect, when it is in the cemetery, Sho can reduce battle damage from a direct hit to 0. This effect can be used only once in a duel. Thus, he doesn't receive any damage from the direct attack of Android - Psycho Lord. Seeing Kiteroid, Kaiser realizes that he certainly doesn't have this card in his original Cyber Dark Dragon deck. Judai smiles. As he has just said, Sho isn't dueling by Kaiser's wholly original deck.

Trap Request
Spell Card

Inotsume still has Drillago. He declares its direct hit towards Sho. The special effect of Kiteroid can be used only once in a duel, so Sho has nothing left to protect him. He receives the direct hit, and his LP decreases to 500 (2100-1600). Inotsume then plays spell card [Trap Request - Permanent Spell: You can check your opponent's deck during your turn's Standby Phase, select 1 Trap card and set it in one of your opponent's Magic & Trap Card Zones. The card set by this card's effect cannot be activated in the turn it was set. When the card set by this effect is removed from the field, inflict 1000 points of damage to the opponent] from his hand.

Since Sho doesn't play much trap card, this Trap Request helps Inotsume fully utilize the special effect of Android - Psycho Lord. Inotsume explains that in every of his standby phase, he can select a trap card in Sho's deck and set it up onto Sho's field. This trap card can't be activated. Nevertheless, if the selected trap card is removed from play, Sho has to receive direct damage of 1000 points. Inotsume absolutely plans to destroy the trap card by the special effect of Android - Psycho Lord. Sho has only 500 LP left. If Inotsume's next turn comes and his plan succeeds, Inotsume will clearly win. He declares to end his turn.

Inotsume has already expected from the beginning that Sho would be defeated. This is worthless, and he thinks that Sho is shaming his brother. As Inotsume is laughing loudly, Sho is looking mad. He thinks that it's different because this duel isn't only for his dear brother. The final turn and last chance is now with Sho. When he draws a card, Inotsume again activates the effect of Deck Destruction Virus to see the card. The card on Sho's hand is Dragonroid. When he looks at the card, he has realized that this duel is actually for him to go beyond his dear brother.

Sho reminds himself of his childhood pictures. As a kid, he always ran after the back of his dear brother. Even he grows up, he is running after him. However, no matter what, Sho has never reached him. Thinking about this memory, he beings to cry. Then, Sho has just realized that his dear brother is watching over him with Judai not very far.

Inotsume interrupts and asks what's Sho is doing. As far as he can see, Sho could draw Dragonroid with 2900 attack points. They are higher than 1500, so it has to be sent to the cemetery as a result of Deck Destruction Virus' effect. Sho doesn't look worried but smiles. Finally, this deck has responded to him. Kaiser and Judai look doubtful to what Sho is going to do.

Sho answers by activating [Remove Bomb - Spell: Remove 5 cards from the top of your deck from the game. If there was a Monster card among the cards removed, inflict 300 points of damage to the opponent for each one] from his hand.

Due to its effect, Sho has to draw 5 cards from the top of his deck and remove them from play. Then, he can inflict 300 direct damage points to Inotsume for each removed monster card. Those 5 cards he can draw are Cyber Dark Horn, Cyber Dark Edge, Polymerization, Cyber Dark Keel, and Mystical Space Typhoon (Cyber Dark Horn, Cyber Dark Edge, and Cyber Dark Keel were previously returned from the cemetery to his deck by the effect of Cyber Dark Impact). There are 3 monsters, so Inotsume's LP decreases to 3100 (4000-300*3).

Next, Sho plays the second spell [Spell Economis ~ Maryoku Kenyaku Jyutsu - Permanent Spell: You do not have to pay any Life Points to activate a Spell Card]. This card allows him not to any cost to activate the third spell [Dimension Fusion ~ Jigen Yuugou - Spell: Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play] (Otherwise, he would have had to pay 2000 LP and would have been defeated already).

Thus, Sho is allowed to special summon Cyber Dark Horn, Cyber Dark Edge, and Cyber Dark Keel, which have just been removed from game by the effect of Remove Bomb, back onto the field in attack position. Time has come for Sho to play his key card [Power Bond - Spell: Send, from your hand or your side of the Field to the Graveyard, Fusion-Material Monsters that are found on 1 Machine-Type Fusion Monster and Special Summon that Fusion Monster from your Fusion Deck. This Special Summon is treated as a Fusion Summon. Increase the ATK of the Special Summoned Fusion Monster by an amount equal to its' original ATK. During the End Phase of this turn, the player who activated this card receives damage equal to the original ATK of the Special Summoned Fusion Monster].

Remove Bomb
Spell Card
Spell Economics
Spell Card
Dimension Fusion
Spell Card

Kaiser becomes very surprised by seeing this possible combo remain in his deck. Sho says that Judai previous said that if he wanted to know what the deck desired, he had to ask the it directly. Kaiser quickly turns to Judai who is smiling. Sho really asked the deck as Judai commented. From what he has understood, his dear brother keeps thinking that he can't keep growing and wants to give up. This actually isn't true. His brother, himself, and Judai are going to keep growing from now on. And also then, the deck's desire is searching for improvement and involvement. Kaiser is getting amazed by seeing Sho surpassing him.

By the effect of Power Bond, Sho can fuse Cyber Dark Horn, Cyber Dark Edge, and Cyber Dark Keel into Cyber Dark Dragon (This is supposed to be the second Cyber Dark Dragon in his deck. The first Cyber Dark Dragon was destroyed along with Cyber End Dragon early in this episode). Power Bond also doubles the attack points of Cyber Dark Dragon to 2000 (1000*2). Inotsume doubts what else the monster with 2000 attack points can do. His Android - Psycho Lord clearly has higher attack points.

Note: Don't get confused by the translation in Deck Destruction Virus. "Check all Monster Cards on your opponent's field and your opponent's hand --> destroy all monsters with the ATK of 1500 or more", this statement is effective at the time the card is activated. Inotsume used this effect to destroy Cyber Dark Dragon equipped by Cyber End Dragon on the field in the early turn. Again, Deck Destruction Virus isn't a permanent trap, so this effect hasn't lasted until this turn. Next, "Check all cards they draw (until the end of your opponent's 3rd turn after this card's activation) --> destroy all monsters with the ATK of 1500 or more", only the effect in this statement has lasted until this turn. Thus, Sho had to discard Dragonroid (with higher 1500 attack points) he could drew in the beginning of this turn into the cemetery. However, Deck Destruction Virus doesn't affect Cyber Dark Dragon summoned onto the field in this turn. We are not sure about English OCG whose tatements may not be clear, but Japanese OCG statements seem to describe the effect clearer.

Sho explains the special effect of Cyber Dark Dragon that its attack points can increase by the attack points of a dragon-type monster in his cemetery. Inotsume becomes very surprised because Sho shouldn't have any dragon monster in his graveyard. DNA-Erasure Sorcery should seal all dragon monsters sent to Sho's cemetery or remove them from play.

Dragonroid
Monster Card

Sho reveals his key card to solve this problem, showing [Dragonroid - 8/2900/1000: When this card is in the Cemetery, treat it as a Dragon-type] from the cemetery. According to its special effect, when it is in the graveyard, it is treated as a dragon-type monster. Its original family is machine, so it wasn't removed from play by the effect of DNA-Erasure Sorcery.Dragonroid is equipped with Cyber Dark Dragon, boosting its attack points to 4900 (2000+2900). Sho claims that this hasn't been the whole effect of Cyber Dark Dragon. Its attack points can further increase by 100 points for each card in his graveyard.

There are Cyber End Dragon, Cyber Dark Horn, Steamroid, Kiteroid, Cyber Phoenix, Cyber Dark Keel, Drillroid, Cyber Dark Edge, and Cyber Dark Dragon (This is the first Cyber Dark Dragon destroyed early in this episode). All of these monsters are machine type, so they haven't been removed from play by the effect of DNA-Erasure Sorcery.

As a whole, the attack points of Cyber Dark Dragon increase by the 9 monsters listed above to 5800 (4900+100*9). Sho declares the attack of Cyber Dark Dragon to destroy Android - Psycho Lord immediately. This strike eventually knocks Inotsume out while his LP decreases to 0 (3100+2600-5800). His Psycho Style has already been defeated by Cyber Style mixed with Sho's Vehicleroid deck.

Sho is taking a deep breath after the intense duel. At the same time, Kaiser is clapping his hands, congratulating Sho for such a beautiful victory. Judai has already gone and left him alone. Sho looks at his dear brother as his eyes are full of tears. He returns the deck to his dear brother and thanks to it. Kaiser refuses to take it back and says that this deck has already belonged to Sho. He is going back to create a deck from the beginning. Certainly, this will be an evolving deck.

Sho is taking his dear brother on the wheelchair back to the hospital center. Kaiser tells Sho that he has thought for long to make a new pro league from the beginning. At this time, he invites Sho to go together with him. Sho looks very happy to hear that. Kaiser has learned from Sho in the duel that he and their duel have possibility to evolve. This will be his turn to chase after Sho. Sho can't stop crying. Finally, his dear brother has already accepted him as a duelist. He certainly accepts his invitation to go to the pro league together. Meanwhile, Judai is hiding and watching both of them behind. He smiles to Sho's and Kaiser's decision. Sho is another person who has already determined his future with Kaiser.

Sho Thanks for the deck of Dear Brother~
Hell Kaiser That deck is yours.
Sho Dear Brother?
Hell Kaiser I will create a deck from the beginning...I mean an evolving deck...You may be able to do it.
Sho Ehh?
Hell Kaiser I have thought for long. Although I can't do it now, I would like to make a new pro league from the beginning. Let's go together~
Sho Dear Brother~
Hell Kaiser We and even our duel have possibility to evolve. This will be my turn to chase after you.
Sho Dear Brother, I will do it!

to be continued...

Sho Big Brother, thanks....thanks~
Judai What are you talking about, Sho? The bond of you and deck...my room getting in...
Sho Um...perhaps, everybody has the similar troubles...even Manjyome-Kun
Judai Manjyome?
Sho Next, [Shoot for it! Manjyome, the Path to a Pro Duelist!]! A person with high pride like Manjyome-Kun...can he be with Edo's attendant?
Judai Isn't it interesting? Don't be worried. He must do well.
 
 
card of this episode show
Inotsume's Card

[Android - Psycho Lord ~ Jinzou Ningen - Psycho Lord]
Star/Atk/Def| 8/2600/1600
Type/Family | Dark/Machine/Effect
Anime Effect | This card cannot be Normal Summoned. You can only Special Summon this card if you send 1 [Android - Psycho Shocker] on your side of the field to the Cemetery. As long as this card is face-up on the field, Trap cards cannot be activated and the effects of all Trap cards on the field are negated. Once per turn, you can check a card in one of your opponent's Magic & Trap Card Zones, and if it's a Trap card, you can destroy it. Inflict 300 points of damage to your opponent for each card destroyed by this effect.

Eng OCG Code | N/A
JP OCG Code | N/A

 
 
supplymentary
card information


[Sho's Deck List]
New cards played | Dragonroid (M), Dimension Fusion (S), Cyber Dark Impact (S), Remove Bomb, Spell Economics (S)

[Inotsume's Deck List]
New cards played | Android-Psycho Lord (M), Deck Destruction Virus (T), Trap Request (S), Nobleman of Extermination (S)
 

M=monster, S=Spell, T=Trap

[Ep. 164 screenshot gallery]
Provided by Kaiba222

 

 

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