episode 103
Judai's Pinch! The Field Spell, [The Bounds of Light]

Japanese Title:
Judai Pinch! Field Mahou [Hikari no Kekkai]
Released Date: 09/20/2006
Series: Yu Gi Oh Duel Monster Generation Next (GX)
Picture Supervisor: Nam Sung Min
Production: Lee Kyoung Soo
Screenshots:

J-Team

Translating: Janime, Tatsunoboshi Horoko
Card Advisors: Tatsunoboshi Horoko
OP/End: 99%/Wake Up Your Heart
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episode 103
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Judai VS Saiou
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summary
episode 103 summarized by Janime/Horoko

 

The duel between Judai and Saiou is continued. Previously, Saiou activated the field magic card, The Bounds of Light, spreading the light boundary around the duel area. Inside this boundary, the power of Neos was weakened. Saiou further explained that any monster rather than Arcana Force monsters can't exercise their effects. This effect also went through monster spirits, so E-Hero Neos couldn't pull out its power to protect the satellite keys. Saiou took this chance to wake Prince Orgene up and took control him. Without the interfering of E-Hero Neos, Saiou could get the keys from the goddess' hand and give them to Prince Orgene. Prince Orgene accepted the command of Saiou to use the keys destroy the world. Lynd tried to stop him, but Saiou casted the spell the stop her movement. Prince Orgene finally ran out. Kenzan left Edo and Judai with Sho while he along with Lynd began to run after Prince Orgene. Saiou was glad that the world was going to be destroyed by the two keys.

In the current game, Saiou has 300 LP left and Arcana Force VI_The Lovers on the field in defense position. Judai has 5000 LP and E-Hero Shining Flare Wingman in attack mode and N-Air Hummingbird and E-Hero Bubbleman in defense mode. Sho tries to wake Edo up. Edo finally gains his consciousness and asks about Judai. Sho tells him that Judai's currently fighting to beat the fate of destruction. Judai's eyes are looking back. He hopes Kenzan able to strop Prince Orgene.

Saiou brings Judai back to the game because it's still in the mid of his turn. He activates the upright effect of Arcana Force VI_The Lovers. By its effect, He can treat an Arcana Force monster for two tributes. Therefore, Saiou is able to sacrifice one Arcana Force VI_The Lovers to summon [Arcana Force XXI_The World - 8/3100/3100: Toss 1 coin when this card is summoned. Depending on whether the toss is heads or tails, you acquire 1 of the following effects. 1) Heads: By sending 2 monsters on your side of the field to the Graveyard during your End Phase, your opponent must skip 1 turn. 2) Tails: Your opponent adds the top card of your opponent's Graveyard and adds it to his/her hand during your opponent's Draw Phase on his/her turn] onto the field in attack position.

Once Arcana Force XXI_The World's summoned successfully, the card appears above and turns clockwise. Saiou activates another effect of The Bounds of Light at this timing. When an Arcana Force monster's summoned, he's allowed to choose the position without stopping the card. He certainly selects the upright position of Arcana Force XXI_The World to benefit himself. Saiou then declares the attack of Arcana Force XXI_The World against E-Hero Shining Flare Wingman. When Judai's monster is destroyed, his LP goes down to 4400 (5000+2500-3100). At this moment, Saiou activates the third effect of The Bounds of Light. When his Arcana Force monster could destroy Judai's monster, his LP increases by the attack points of the destroyed monster. As a result, Saiou's LP goes up by the attack points of E-Hero Shining Flare Wingman or becomes 2800 (300+2500). Setting up a face-down card, he ends his turn.

Judai is getting very worried. Although he has higher LP, he doesn't prevail at all. Judai looks up to see The Bounds of Light. Under this boundary, his monsters are losing their power. Edo notes that if Judai can't beat this boundary, he has no chance to win. Sho also gets worried by how Judai can do that.

Meanwhile, Prince Orgene is running into Saiou's tarot-reading room. He opens a cabinet and takes out the briefcase that keeps the laser satellite controller. Then, he runs out from the white dorm, fleeing into the forest. Kenzan and Lynd are running after him. While they have just left the white dorm, Kenzan falls to a knee in pain. Lynd asks whether Kenzan gets hurt because he saved Edo previously. Kenzan asks what Lynd's talking about. There is a dinosaur bone inside his leg (He used to mention about it in episode 73). It always supports him during crisis, so he can keep on and do his best by this dinosaur power. Deeper in the forest, Prince Orgene is smiling as gaining enough distance to stop. He then opens the briefcase and inputs the two satellite keys into it to activate the controller. A monitor turns on, showing the world map on screen. In the space, the laser satellite begins to activate and prepares for strike.

Mystic Egg
Monster Card

In the courtyard in front of Duel Academia, Rei and Manjyome are preparing for the final round of GX Tournament. Rei declares that a lady should go first, so she draws a card to start the duel. She then summons [Mystic Egg - 1/0/0: {During the End Phase in the turn in which this card was destroyed as a result of battle, Special Summon 1 Mystic Baby Dragon from your hand or Deck?}] onto the field in defense position. Manjyome becomes very surprised by what Rei intends to do by summoning 0 defense point monster. It means nothing. Rei smirks and just ends her turn.

Manjyome intends to show her what power, so it can't be helped for any complaint. He draws a card and summons [Beetron-1 Kabutop - 4/1700] onto the field in attack mode. He next plays the magic card [Frontline Base ~ Senseki Bochi - Permanent Magic: per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand]. This card allows him to summon another monster with level 4 or less from his hand once in his standby phase. Thus, in the current standby phase, Manjyome is able to summon [Beetron-2 Kawagaturbo - 4/1500/1800: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Beetron-1 Kabutop as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)] onto the field in attack position.

After that, Manjyome plays [Quick Summon ~ Sokkou Shoukan - Instant Magic: Normal Summon 1 monster in your hand] to summon [Beetron-3 Spider Base - 4/1000/2000] from his hand onto the field in attack position. Manjyome begins the strike by Beetron-3 Spider Base against Mystic Egg. When Mystic Egg's destroyed in pieces, he keeps on the continuous attacks of Beetron-1 Kabutop and Beetron-2 Kawagaturbo against Rei directly. Thus, Rei's LP dramatically decreases to 800 (4000-1700-1500) in a turn. Asuka sees Manjyome truly not take it easy even to the opponent who graduated from the elementary school. Manjyome laughs since he doesn't think to have any mercy at all. Although his opponent is a girl, he intends to give her tough experience.

Manjyome declares the united fusion of his three Beetron monsters. They are all combined into [Assault Cannon Beetle - ?/2400/2800: This card cannot be Special Summoned except by returning the above cards on your side of the field to your Deck; then you can Special Summon this card from your Fusion Deck (You do not use Polymerization). For each monster you tribute on your side of the field, inflict 800 points of damage to your opponent's Life Points]. This special fusion is as a result of Assault Cannon Beetle's special effect. The three Beetron monsters are returned onto Manjyome's deck to special summon this monster onto the field.

Manjyome tells Rei that her LP has already been hung on thread. Rei responds that the beloved maiden (Her original character and deck type in season I, episode 20) is actually strong. Shortly, Manjyome is getting surprised by seeing the cracked shells of the destroyed Mystic Egg glow and reform into a glowing egg. Rei tells him that the beloved maiden has the hidden unknown power. She further explains that Mystic Egg is a mysterious egg. It's concealed and unknown what will be born inside the egg. Rei then calls out the birth of [Mystic Baby Dragon - ?/1200]. The shell cracks, and there appears a cute green baby dragon with a shell on its head like a hat. Manjyome accepts that it's such a cute monster, but he is afraid that everything may be ended in his next turn. He declares the end his turn at this point, calling Rei "Baby-Chan".

The turn comes to Rei. Drawing a card, she plays the magic card [Mystic Revolution - Magic: This can be activated by selecting either a Mystic Baby Dragon, Mystic Baby
Knight, or Mystic Baby Magician is on your side of the field. You can Special Summon 1 monster written on its card from your hand, Deck, or Graveyard ignoring the Summoning conditions
]. She explains that this card can grow up her dragon into [Mystic Dragon - 8/3600/0]. Rei immediately declares the attack of Mystic Dragon towards Assault Cannon Beetle as Manjyome is getting stunned. The fire bomb of the dragon burns out Manjyome's monster while his LP is decreasing to 2800 (4000+2400-3600). Manjyome has just realized and accepted that Rei is actually a strong opponent to him.

Mystic Baby Dragon
Monster Card
Mystic Revolution
Magic Card
Mystic Dragon
Monster Card

Back to the duel arena of Association of Light, Saiou smirks and tells Judai that he can feel the amplification of his power. He looks at Judai and foresees his coming destiny. There appears Judai's picture going along with N-Aqua Dolphin in his next drawing. Judai tells Saiou to shut up. He believes that the future can't be set up in the duel. He will prove by creating a miracle in his drawing. Drawing a card, Judai gets Hero Signal. The cards on the other hand are R-Right Justice and N-Aqua Dolphin. He activates [R-Right Justice - Magic: Destroy Spell or Trap Cards on the field equal to the number of face-up cards on your side of the field that include E-Hero in their card names]. This card is supposed to destroy the field magic card, The Bounds of Light. Judai hopes that his monsters will revive when The Bounds of Light is gone.

Hierophant's Wand
Trap Card

Saiou smiles and tells him that everything is along with the destiny. At this moment, he opens his face-down trap card [Hierophant's Wand ~ Houou No Shakujyou - Trap: Your opponent draws 1 card from his/her Deck. During this turn, cards on your side of the field cannot be destroyed as a result of your opponent's card effects]. By its effect, any card on his field can't be destroyed by any effect of Judai's cards. Thus, the effect of R-Right Justice becomes invalid, and it's finally gone. In addition to the effect of Hierophant's Wand, Judai can draw a card. Judai is getting more worried by that he couldn't destroy The Bounds of Light as planned. Drawing a card, he gets H-Heat Heart.

Judai decides to summon [N-Aqua Dolphin - 3/600/800: Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage] onto the field in defense position. It seemingly grimaces in pain and feels sorry to Judai. Inside this boundary, N-Aqua Dolphin is afraid that he can pull out its real power.

Saiou seems to enjoy seeing them in pain. Even new Neo Spacians get influenced from the Bounds of Light. He claims that here isn't the place for them. Sho becomes more concerned. If the future can be read like this, Judai definitely won't win. Edo doubts whether it's true. In his view, if the future really can be read, The Bonds of Light is such a useless card. Sho is still confused and needs the explanation. Edo explains that the third effect of The Bounds of Light, gaining LP according to the attack points of the destroyed monster, is a conservative effect. In other words, the light of ruin is instinctively afraid of Neo Spacian's power (so it has to increase LP for protection).

At the courtyard, an explosion rocks the field and blows out Ojama Green and Ojama Yellow. Rei giggles and hands on hips. There appear five monsters on her duel disk. Manjyome is growling in fury. It seems that Rei is leading in the game. On the other side, Kenzan and Lynd are looking for Prince Orgene in nearby forest. Hearing the typing sound, Kenzan rushes into Prince Orgene and takes him down to the ground. He quickly takes the briefcase and smashes it. The controller is finally broken. Kenzan is glad to see that the controller has already been broken, so it can't be working. Lynd looks at the controller and tells Kenzan that it's too late. The two keys have already been set up. Prince Orgene begins to laugh madly since the laser satellite is going to burn things up. Outside the earth, the laser satellite is charging itself and aiming to the earth. It finally fires beam straight to the ocean, and it begins to move towards civilization.

At the duel ring, Judai ends his turn seriously. Saiou claims his turn, draws a card, and sneers. He knows that Neo Spacians should be suffering because of the weakness of destiny power of Judai and people. Saiou then declares the effect of Bounds of Light. In every of his standby phases, The Bounds of Light has to turn clockwise. If it stops at the reversed position, the light boundary will disappear. However, Saiou believes that his power of destiny is in full stream, so it must stop at the upright or positive position.

The Bounds of Light really stops at the upright position. It means the light barrier still exists in this turn, and Judai can't activate the effects of his monsters. Saiou then summons [Arcana Force IV_The Emperor - 4/1400/1400: Toss 1 coin when this card is summoned. Depending on whether the toss is heads or tails, you acquire 1 of the following effects. 1) Heads: Increase the ATK of face-up monsters on your side of the field that include Arcana Force in their names by 500 points. 2) Tails: Decrease the ATK of face-up monsters on your side of the field that include Arcana Force in their names by 500 points] onto the field in attack position.

Following the effect of The Bounds of Light, the position of Arcana Force IV_The Emperor is forced to stop at the upright position quickly. It's impossible for Judai to inflict influence to the destiny of Saiou. By the upright effect of Arcana Force IV_The Emperor, the attack points of an Arcana Force monster increase by 500 points. Thus, the attack points of Arcana Force IV_The Emperor and Arcana Force XXI_The World become 1900 (1400+500) and 3600 (3100+500) respectively. Saiou next declares the attack of Arcana Force XXI_The World to destroy N-Air Hummingbird. Once N-Air Hummingbird is destroyed, Saiou declares the third effect of The Bounds of Light to be able to increase his LP by the attack points of N-Air Hummingbird. Therefore, his LP goes up to 3600 (2800+800). Saiou keeps on the strike of Arcana Force IV_The Emperor to destroy E-Hero Bubbleman. Repeatedly, Saiou's LP increases to 4400 (3600+800) by the attack points of E-Hero Bubbleman. Judai is getting more worried because his field has been totally wiped out.

 

 
summary - second period
episode 103 summarized by Janime/Horoko

 

The turn is now with Judai. He draws a card and gets a trap card, Hero Counterattack. Setting up a face-down card, he ends his turn quickly. When the turn moves to Saiou and he draws a card, The Bounds of Light turns clockwise one round and stops at the upright position. It seems that the destiny has set it up to be in this positive position for Saiou. Thus, the effect of The Bounds of Light will be effective in this turn. Saiou then plays the magic card [Cup of Ace - Magic: Toss 1 coin when this card is activated. Depending on whether the toss is heads or tails, you acquire 1 of the following effects. 1) Heads: Draw 2 cards from your Deck. 2) Tails: Your opponent draws 2 cards from his/her Deck]. Like The Bounds of Light, Cup of Ace turns clockwise by a round and stops at the upright position set up by the destiny.

According to the upright effect of Cup of Ace, Saiou is allowed to draw two new cards. He gets Arcanatic Deathsycthe and The Material Road. Saiou decides to play the magic card [Arcanatic Deathsycthe - Magic: Select 1 monster that includes Arcana Force in its card name from your Deck and send it to the Graveyard. During this turn, inflict damage to the opponent's Life Points equal to the ATK of a monster destroyed as a result of battle]. To play this card, he has to discard an Arcana Force monster in his deck into the cemetery. Thus, Arcana Force VIII_Strength is chosen and sent there.

Cup of Ace
Magic Card
Arcanatic Deathsycthe
Magic Card

Saiou keeps on playing by the strike of Arcana Force IV_The Emperor towards N-Aqua Dolphin. When N-Aqua Dolphin's destroyed in battle, the effect of Arcanatic Deathsycthe is activated. The damages equal to the attack points of N-Aqua Dolphin will be inflicted directly to Judai. Blades of light lash out and strike Judai repeatedly until his LP goes down to 3800 (4400-600). By the effect of The Bounds of Light, Saiou's LP increases to 5000 (4400+600).

Saiou tells Judai that he hasn't done yet. He continues by the next attack of Arcana Force XXI_The World towards Judai directly. At this moment, Judai opens his face-down trap card [Hero Signal - Trap: You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes E-Hero in its card name]. It allows him to special summon [E-Hero Clayman - 4/800/200] from his deck onto the field in defense position.

Arcana Force XXI_The World still has higher attack points, so E-Hero Clayman is destroyed. Although Judai doesn't lose LP by battle damage, Saiou activates the effect of Arcanatic Deathsycthe to let Judai obtain the damages equal to the attack points of the destroyed monster, E-Hero Clayman. Three blades of light lash out and slash Judai until his LP goes down to 3000 (3800-800). In addition to the effect of The Bounds of Light, Saiou's LP increases to 5800 (5000+800). Edo becomes worried about Judai. Judai keeps on receiving damages slowly, and his life is getting injured.

Judai is falling onto a knee and getting mad by Saiou's play; Saiou keeps on recovering LP as well as wiping out all of his monsters in a turn. Saiou tells him that Judai has no way to win him who can foresee the whole destiny. He lets Judai see the top of the dome. There reflects the picture of the laser satellite firing beam to the earth. Judai wonders what that means. Saiou convinces him that it isn't just an illusion. Now, the laser satellite is operating to burn out everything on the earth. The destruction has spreaded to the position that the picture is showing. Judai sees the picture of the forest on flame by the fire.

Judai can't allow Saiou to do this. Saiou wonders whether Judai is trying to be against the wheel of destiny. Thus, he decides to show Judai his ending destiny and hopes Judai will be desperate and curse the destiny. Judai then sees himself on a desolated and bleak desert. He wonders where here is and what it means by that here is his destiny. Looking far away, he sees the shadow of construction. Judai thinks that it may be Duel Academia. Meanwhile, a monstrous Saiou shaped shadow emerges from sand behind him. Judai gets frightened and wakes up, sweating with wide eyes. Saiou titters madly as Judai's head drops. He hopes Judai has seen his desperate ending already.

However, Judai replies calmly that he did see it while raising up his head. He doesn't look scared at all, surprising Saiou pretty much. Saiou asks whether Judai can grin after seeing the terrible ending destiny. Judai accepts that it's such a terrible ending for him, but it's merely called the destiny. That means it isn't time of destruction now. What he saw may be a part of the destiny, but he strongly believes that the destiny can change. Saiou yells and tells Judai that there is no way the destiny can be changed by human beings. Judai doubts, saying that his cards have miracles. Miracle and fun duel can occur by his own hands in drawing not by destiny. Judai believes that he can do that before keeping on his turn.

Judai As if I can let you do this?
Saiou Hooo~ Up until now, are you still trying to reject the wheel of fortune? What a fool! If so, well, I had better show your destiny by my prediction ability. You had better be desperate and curse the destiny.
Judai Where? Where is here? What does it mean by that this is my destiny? Haa~ That is Duel Academia. Ahhh!
Saiou Ha Ha Haaaa! How is it? You have seen it already, haven't you? Your last time!
Judai Uh-huh, I saw, alright.
Saiou What are you grinning at? Do you find coming face-to-face with your terrible destiny funny?
Judai Yeah, it's a terrible end. But if what I saw was your so-called destiny, now isn't the time of destruction.
Saiou What?
Judai I see. That may be a part of destiny too. However, this is how I feel. Destiny shall change!
Saiou What nonsense are you spouting of? Destiny cannot be changed by the likes of humans!
Judai Is that so? The cards I draw from my deck are miracles in themselves! The fun of a duel is drawing the miracles with your own hands. You can't decide upon my destiny! My turn! Draw!!

Drawing a card, Judai gets Pot Of Greed. Therefore, he plays it to draw two new cards and gets E-Hero Neos and O-Over Soul. Judai smiles before deciding to play [O-Over Soul - Magic: Special summon 1 Normal Monster that includes E-Hero in its name from your Graveyard] to special summon E-Hero Sparkman from the cemetery onto the field in attack position. Next, he plays [H-Heat Heart - Magic: Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn] to increase the attack points of E-Hero Sparkman by 500 points. Its total attack points become 2100 (1600+500).

Judai declares the attack of E-Hero Sparkman towards Arcana Force IV_The Emperor. Arcana Force IV_The Emperor is destroyed as Saiou's LP decreases to 5600 (5800+1900-2100). At this point, Judai uses the effect of The Bounds of Light increase his own LP by the original attack points of the destroyed monster, Arcana Force IV_The Emperor. Therefore, his LP goes up to 4400 (3000+1400). Setting up a face-down card, Judai ends his turn. He smirks and tells Saiou that the stream of destiny seemingly begins to change. Saiou doesn't think that it can be changed easily just by one strike of Judai.

The turn comes to Saiou. Drawing a card, Saiou looks up to The Bounds of Light turning clockwise. He believes that as long as The Bounds of Light exists, the destiny can't change. Anyway, he gets very surprised by seeing The Bounds of Light stop at reversed position. By the reversed effect of The Bounds of Light, Saiou can't use the effect of this card in this turn. In other words, the light boundary is fading down and disappearing. Judai asks whether this is what Saiou said that the stream of destiny couldn't be changed. The situation seems to be opposite. Saiou thinks that this may be because unfathomed or unknown possibility exists in the outer space (If humans on the earth can't beat the destiny, aliens in the outer space may be able to do so. Judai's deck is based on Neo Spacians from Neos space, so he has the power from the outer space to change destiny).

Saiou keeps on thinking seriously how to play with Judai since the situation seems to change from what his destiny told him. There is some plan, but he wonders whether The Bounds of Light will return to upright position in his next turn. More importantly, Saiou is getting concerned about whether he can bear and pass this turn. Judai begins to smirk until Saiou asks him whether there is something wrong. Judai tells him that he sees Saiou currently twisting his head very hard to figure out how to pass through this turn. Before, Saiou hasn't think of duel at all but depended merely on destiny. However, when Saiou has just realized that he can't trust on his destiny, he begins to think seriously about how to duel. That's how duel is fun. Thus, Judai encourages Saiou to have fun duel with him. Duel is about to believe in his own deck not to oppose an opponent by such a power. Edo is wondering whether Judai still has fun during this time. Sho tells him not to be worried. He strongly believes that Judai will win.

Hero Counterattack
Trap Card

Saiou gets very annoyed by Judai's lecture, yelling to let him shut up. He then goes into his battle phase, declaring the attack of Arcana Force XXI_The World against E-Hero Sparkman. E-Hero Sparkman is destroyed, and Judai's LP goes down to 2900 (4400+1600-3100). At this moment, Judai opens his face-down trap card [Hero Counterattack ~ Hero Gyakushuu - Trap: When a monster that includes E-Hero in its card name on your side of the field is destroyed as a result of battle, the opponent randomly selects 1 card in your hand. If it is a Monster Card card name includes E-Hero, destroy 1 monster on your opponent's side of the field and Special Summon the selected card on your side of the field. If it is not, send it to the Graveyard]. This card can be activated only if a monster, E-Hero Sparkman, on his field was destroyed in battle. It requires Saiou pick up a card on Judai's hand. If it's an E-Hero monster, Judai can destroy a monster on Saiou's field and special summon that E-Hero monster onto the field. If it isn't, Judai has to discard it into the cemetery.

Judai has only one card left on his hand, so Saiou doesn't have to select anything. It's E-Hero Neos that satisfies the condition of Hero Counterattack. As a whole, Arcana Force XXI_The World is destroyed, and [E-Hero Neos - 7/2500/2000] can be specially summoned onto the field in attack position. E-Hero Neos tells Judai to hurry to seal the light of ruin by the duel. If Judai can do so, E-Hero Neos may be able to do something with the laser satellite SORA by its power. Judai nods to accept the words. Saiou tells them that it's too late as white flame aura is glowing around him. Although they plan to do something, they can't avoid the destruction. Judai tells him to shut up. No matter what happens, Judai won't let him do as he wishes.

It's now Judai's turn. Drawing a card, he summons [N-Glowmoss - 3/300/900: When this card is in battle, verify the top card of your opponent's deck and according to that card, activate one of the following effects. Your opponent can draw 1 card from their deck, but when your opponent doesn't draw that card, place 2 cards from your own deck into the Cemetery. 1) If it is a Spell Card, you can attack your opponent directly. 2) If it is a Monster card, this card's battle is ended. 3) If it is a Trap card, this card is switched to Defense Position] onto the field in attack position.

At this moment, Judai declares the contact fusion (Fusion without Polymerization between E-Hero and Neo Spacian) between E-Hero Neos and N-Glowmoss. Both of them fly into the space and form together into [E-Hero Glow Neos - 8/2500/2000: This card cannot be Special Summoned except by returning the above cards on your side of the field to your Deck; then you can Special Summon this card from your Fusion Deck (You do not use Polymerization). Return this card to your Fusion Deck during the End Phase. Once per turn, destroy 1 face-up card on your opponent's side of the field, according to that card's type, you obtain 1 of the following effects. 1) Spell Card: You can attack your opponent's Life Points directly. 2) Monster Card: This card cannot battle during this turn. 3) Trap Card: This card switches to Defense Position].

According to the special ability of E-Hero Glow Neos, Judai is allowed to destroy a card on Saiou's field. Saiou has only card, The Bounds of Light, left on his field, so E-Hero Glow Neos, can destroy it. Because the destroyed card is a permanent magic card, the additional effect of E-Hero Glow Neos allows it to attack Saiou directly. Saiou no longer has any monster left on the field anyway. Judai declares the direct attack of E-Hero Glow Neos against Saiou. E-Hero Glow Neos now is flying out towards him.

to be continued...

Sho

By the solar light, everything on the earth is being conflagrated. Will this be the end of the world?

Judai Don't give up, Sho! No matter what, we must not surrender!
Sho Neos and even Kenzan-Kun are flying out to the outer space.
Kenzan Ahhhh! By Saurus power, I will crush down the satellite laser.
Sho Next, [Who is the Victory With?! Judai VS Saiou].
Judai We will change the destiny of ruin!

 

 
card of this episode show
Judai's card


[Hero Counterattack ~ Hero Gyakushuu]
Type | Normal Trap
Effect | When a monster that includes [E-Hero] in its card name on your side of the field is destroyed as a result of battle, the opponent randomly selects 1 card in your hand. If it is a Monster Card card name includes [E-Hero], destroy 1 monster on your opponent's side of the field and Special Summon the selected card on your side of the field. If it is not, send it to the Graveyard.

Eng OCG Code | N/A
JP OCG Code | N/A

 
supplementary
card information


[Judai's Deck List]
New cards played | Hero Counterattack (T)

[Saiou's Deck List]
New cards played | Hierophant's Wand (T), Cup of Ace (S), Arcanatic Deathsycthe (S)

[Rei's Deck List]
New cards played | Mystic Egg (M), Mystic Baby Dragon (M), Mystic Dragon (M), Mystic Revolution (S)

[Manjyome's Deck List]
New cards played | N/A

M=monster, S=Spell, T=Trap

 
 
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