EPISODE 54 - The Last Duel! Team Satisfaction

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Duel Highlight:
Yusei VS Kiryu
PREVIEW:
Bommer calls Earthbound God, Chacu Challhua to descend to earth and challenges Crow into the last game. However, Bommer who can see the figures of his own brothers and sisters inside the Earthbound God knows all acts of the Dark Signers, is defeated by Crow, releases his brothers and sisters, and finally disappears. Yusei who has watched over the fight of the two then turns to face Kiryu. While Crow, Rua, and the others have various feelings, Yusei finally confronts Kiryu. Right away, the last duel between both of them starts...
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EPISODE 53 - INFORMATION
English Title:
The Last Duel! Team Satisfaction
Japanese Title: ラストデュエル!チームサティスファクション
(The Last Duel! Team Satisfaction)
JP On Air Date: 04/15/2009
Script Writer: Suzuki Yasuyuki
Director: Nagao Makoto
Animation Film: Nagao Makoto
Picture Supervision: Kobayashi Ichizou
Episode Summary: Tatsunoboshi Horoko, Janime
Summary Editor: N/A
Card Translation: Tatsunoboshi Horoko, Janime
Screenshots : Kaiba222
OP/END: Last Train - Atarashii Asa - Knotlamp/Cross Game - Alice Nine

EPISODE SUMMARY - PART 1

Yusei is now riding on the way toward his destined battle at the Giant tower. At the same time, Crow, Ushio, Rua, and Ruca are going after him. Crow realizes that the time for the settlement match between Yusei and Kiryu has finally come. Ruca is concerned by whether Yusei will be fine. Rua convinces Ruca that Yusei will certainly win. Ruca smiles before holding and looking at her right arm. She is still worried about him anyway.

Note: A Nazca Line that represents Kiryu's birthmark is actually The Owl Man or The Astronaut. In anime, it's called "Giant". We therefore call it the "Giant" along with the animation.

Yusei finally arrives the Giant tower where Kiryu has already waited for him and been ready on his ride. Seeing Yusei coming toward him, Kiryu takes off and rides straight to Yusei. Yusei can see that Kiryu is approaching him by fast speed. When both are about to hit, they quickly turn, yell at each other, and stop at a very close position. Once Yusei calls Kiryu, Kiryu greets by saying that their settlement match, the last duel of Team Satisfaction which couldn't be fulfilled at that time, has eventually come.

The word "Last Duel" from Kiryu makes Yusei recall the past when was the origin of today. It's about night time. Jack, Crow, and Yusei were together, looking worried and watching Kiryu laughing. Kiryu held his friends by his arms and was delighted to that the team had again been together. They all appeared to be in a building where many lights were spotting into. Kiryu still laughed madly and walked to the windows. He revealed his identity to the securities surrounding the building and said loudly, "Be set! The last duel of Team Satisfaction!".

Many securities were ready on their rides. They all took off once the leader declared to start a duel to arrest Kiryu. Later, it began to rain. Crow and Jack ran around to look for Kiryu. Kiryu appeared to be in a small street. His face and body was full of blood. There was a body of a bleeding security at his feet. Yusei could finally find Kiryu. Both seemed to have a fight and roll around before Yusei could press Kiryu onto the ground. Kiryu looked very mad and yelled at Yusei.

Kiryu was finally arrested by the securities and was pushed to get into a prisoner truck. When he turned back, he looked very shocked by seeing Yusei standing near the security leader who was touching his shoulder and acting as if he was thanking Yusei for his help. Kiryu called Yusei loudly. Yusei was stunned after seeing Kiryu's angry look. Kiryu tried to approach Yusei as he couldn't believe that Yusei betrayed him by helping the securities arrest him. Yusei quickly tried to explain that he didn't betray Kiryu and it wasn't what Kiryu was thinking.

Kiryu was stopped by the securities and pushed into the truck. He was very angry at Yusei and still understood that Yusei was a betrayal who sold him to the securities. Kiryu tried to approach Yusei, but the door was closed to shut him inside the prisoner truck. That's the last moment Yusei can remember about him. Even now, Kiryu still laughs madly. He points his finger to Yusei and asks whether they should start now.

Crow has finally arrived the Giant tower, seeing Kiryu and Yusei ready for a duel. He then leads Ushio, Rua, and Ruca to the other way where they can watch both of them from a safely far distant. Kiryu tells Yusei that this will be the last duel. He takes off his jacket and raises his arm into the air to activate the Giant's birthmark of the Dark Signer. The birthmark glows before creating a flaming riding route in a shape of the Giant's drawing.

Seeing the flaming geoglyph, Crow understands that the duel is about to start. Because the birthmark has been activated, the dragon's birthmark on Ruca's hand also appears on her arm. Jack stops his D-Wheel once he notices the reflection of the flaming geoglyph in the sky. Seeing the drawing of the Giant, he understands that this time will be the duel between Kiryu and Yusei.

Kiryu and Yusei are now confronting each other. Kiryu tells Yusei to take off as he will send him to the inferno of vengeance from the depth of death by the power of his Earthbound God. Yusei looks serious as he realizes that Kiryu was originally this type of person but a very kind person who really cared about his friends. Once Yusei was about to fall from a building, Kiryu risked his life to save him (episode 34). Even though Yusei begged Kiryu to stop and let him go because Kiryu would fall along with him, Kiryu persisted to save him and couldn't let him go because Yusei was his friend.

Because Kiryu saved Yusei before, Yusei intends to save him back this time by his power. He holds his fist to show his confidence. The dragon's birthmark on his right arm is now glowing and responding to his will. Both move their position to a starting point and stare at each other. Crow sees Yusei and understands that Yusei hasn't given up on Kiryu yet.

This is a riding duel. Both of them set on the field spell [Speed World - Field Spell: When you play a Magic card other than a Magic card with "Speed Spell" in its name, you receive 2000 points of damage. Both player's, during their Standby Phases, place 1 Speed Counter for themselves on this card. (A maximum of 12 for each player.) Reduce 1 of your own Speed Counters for every increment of 1000 of damage you receive at once]. "Duel Mode: Auto Pilot. Standby!", the D-Wheels' computerized voice say. The flaming riding route is now dominated by Speed World in which only a Speed Spell card can be played. Both declare to start the duel and take off together.

Kiryu tells Yusei that the one who takes a lead at the first corner will have the first turn. Yusei therefore speeds up and tries to make a lead. Kiryu realizes that Yusei's D-Wheel has been powered up since the last time. Thus, he plans not to let Yusei succeed. Kiryu hits Yusei against the flame so that he can take a lead. Yusei groans in pain inside the flame. Kiryu laughs and tells him that he is going to receive the first turn. He passes the first corner as a leader, so the first turn comes to him.

1st turn - Kiryu

Kiryu's SPCs 0
Yusei's SPCs 0

Infernity Necromancer
Monster Card

According to the effect of Speed World, no Speed Counter increases in the first turn of the game. Thus, the number of SPCs is 0 on both sides. Drawing a card, Kiryu summons [Infernity Necromancer - 3/0/2000: When your hand is at 0 cards, this card gains the following effect. Once per turn, you can Special Summon "Infernity" monster with level 4 or less from your Graveyard] onto the field in defense position. Seeing an Infernity monster, Yusei doubts whether Kiryu is planning to play a handless combo with zero card on hand as he did in the earlier duel. Kiryu sets up a face-down card and ends his turn. He turns to Yusei and challenges him to come in as he will make him regret in this duel for what he betrayed him.

2nd turn - Yusei

Kiryu's SPCs 1
Yusei's SPCs 1

The turn moves to Yusei. In his standby phase, 1 Speed Counter is added into his and Kiryu's SPC gauges following the effect of Speed World. Both result in 1 SPC evenly. Yusei draws and gets Limiter Break. He then recalls the moment when their united path began to deviate. Team Satisfaction could beat all gangs and finally dominated Satellite. That means their goal had already been accomplished. They became the cinders and looked for a next thing to do.

Yusei met Kiryu, Jack, and Crow in a day. Only Kiryu didn't want to accept that it was over and tried to search for enemies. He called the team for a meeting and said that their conquest of Satellite hadn't been over yet. Today, they would plan to hunt the stragglers of the Insect Team at Zone F. Anybody with a duel disk was called to be their enemies. Kiryu set up his duel disk and looked very energetic. However, Crow took a deep breath and looked tried while Yusei seemed worried but didn't say anything.

At that night, Crow and Yusei were chasing after two duelists running away from them. A duelist facing Yusei faced a dead end, so Yusei locked his duel disk with his and told him to be prepared. He finally defeated this duelist by Speed Warrior. The locking device destroyed his opponent's duel disk and shocked him. Once Yusei finished his work, he looked for Crow as he was worried about him.

Crow went after another duelist who missed his steps and fell onto the ground. He set up his duel disk and was about to force him into a duel by a locking device. However, Crow stopped once he saw that his opponent appeared to be a boy trembling and looking scared. He therefore stopped his movement and told the boy to go. The boy got surprised by his act. Crow again yelled at the boy to let him go quickly. The boy thus stood up, cried, and ran pass Yusei walking into Crow. Yusei just watched Crow looking confused and didn't say anything.

Crow hit his fist against a wall as he couldn't stand this. Yusei came into him and looked worried about him. Crow thought that it was so lame. He yelled and asked Yusei out loud whether a duel was supposed to be lame like this. Yusei didn't give him an answer, and both heard a cry of the boy coming from the other side. Kiryu appeared to duel the boy and beat him up. The boy was shocked and knocked onto the ground. Kiryu didn't give him a mercy at all. He stomped to destroy the boy's duel disk and chuckled evilly. The boy looked up and got very scared of him.

Kiryu told the boy not to step into the duel world with a half-heart preparation. When he was about to stomp over the boy, Crow jumped in and charged Kiryu to the ground. He told the boy to run away quickly. Kiryu asked what Crow was doing and punched his stomach. Yusei again told the boy to get away and came into stop Crow and Kiryu. The boy finally got away and left his broken duel disk.

When Kiryu was about to give Crow another punch, Jack appeared and grasped Kiryu's arm to stop him. Meanwhile, Yusei was locking Crow's both arms while Crow was struggling to be freed. Crow told Yusei to let him go, so Yusei released him. Crow told the group that he couldn't stand this anymore. He thought that a duel should be enjoyed when people desired, whoever they played with, and whenever they played. Crow talked directly to Kiryu that nobody even he or him had a right to take this from people.

Jack eventually released Kiryu's arm as Kiryu looked uncertain to Crow's sudden comments. Crow spoke to the group that he would like to withdraw and walked away. Kiryu asked whether they were not a team or friends and tried to call him, but Crow didn't care to reply. Not even Crow, Jack began to walk away without giving any explanation. It seemed that he couldn't stand Kiryu, either. Kiryu tried to call both of them, but nobody came back to him. Kiryu turned to Yusei and tried to convince him that they were a team and friends. Yusei nodded his head as he didn't decide to leave Kiryu like Jack and Crow. He was unable to leave him because they were friends.

Max Warrior
Monster Card

Seeing Yusei doing nothing, Kiryu rushes him for his move. Yusei then summons [Max Warrior - 4/1800/800: When this card attacks an opponent's monster, its ATK increases by 400 during damage calculation step. When this card destroys an opponent's monster by battle, its level becomes 2 and its original ATK and DEF are halved until your next Standby Phase] onto the field in attack position. He quickly moves into the battle phase and declares the attack of Max Warrior toward Infernity Necromancer. At the same time, Yusei thinks that he will definitely bring true Kiryu back by this duel.


EPISODE SUMMARY - PART 2

Once Yusei declares the attack of Max Warrior toward Infernity Necromancer, Kiryu asks whether he has already lost his mind. The defense power of of Infernity Necromancer (2000 DEF) is higher than the attack power of Max Warrior (1800 ATK). Yusei activates the monster effect of Max Warrior at this point. When this card attacks, its attack power can increase by 400 points. Thus, the total ATK of Max Warrior becomes 2200 (1800+400).

"Twin Slash!", Yusei declares as Max Warrior successfully destroys Infernity Necromancer. In addition to the monster effect of Max Warrior, after it can destroy the opponent's monster, its ATK, DEF, and level must be halved (until the next of his standby phase). Max Warrior therefore now has 900 ATK (1800/2) and level 2 (4/2).

Yusei thinks that he and Kiryu were friends, so he always stayed by his side. Despite this notion, something happened to change their relationship. In the past, Yusei still stayed with Kiryu after Jack and Crow left the team. Both of them were standing on the top of a building and looking at many securities riding D-Wheels into the area. Yusei looked interested in the D-Wheel of the security. Kiryu had heard that the security had deployed many of them.

A security in the front line appeared to be the leader. He told his subordinates to show the power of their D-Wheels to the duel gangs and use its power to judge them. When the securities took off, Kiryu chuckled as if he had some plan in his mind. The security leader chased after a duelist to a dead end and told him to stop his resistance as he was now in a trap like a rat. The duelist struggled by summoning Skull Knight onto the field in attack position.

The leader noted that the guy was just stupid, summoning [Assault Gundog - 4/1200/800: When this card is sent to the Cemetery as a result of battle, you can Special Summon 1 "Assault Gundog" from your deck] onto the field in attack position. Assault Gundog quickly destroyed Skull Knight, jumped over the duelist, and knocked him down. The duelist screamed and cried, asking for help.

Last, Kiryu had a meeting with Yusei. Yusei got surprised by Kiryu's new plan to crush down the security. Kiryu said that he had finally found the last enemy of Team Satisfaction. Yusei didn't seem to understand what Kiryu meant by that. Kiryu explained that their trie conquest of Satellite would be complete only when they could defeat the security. He would like Yusei to call Jack and Crow back for this plan. 4 of them would crush the security down together.

Yusei hit the table and asked whether Kiryu hadn't got it yet. This was nothing but a suicide. Kiryu asked whether Yusei got scared. Yusei was very mad after hearing that, grasping Kiryu's collar and raising him up from his seat. He looked very angry but could finally calm down. Yusei was afraid that he couldn't be with Kiryu any longer. If Kiryu insisted to do this, Yusei would like him to go alone. He would leave the team on Kiryu. Finishing his words, Yusei walked away from Kiryu. Yusei thought that Kiryu wouldn't do it alone. However, he didn't notice Kiryu's face at that time as how serious Kiryu was into it.

In a night at the building of the security center, a staff was pushing a cart that contained many duel disks taken from many arrested duelists. One duel disk was equipped with a tool that began to beep up as a signal. Kiryu was now standing outside the building. He set up his duel disk, drew a card, placed it into a spell/trap card zone, and declared to activate a trap card. Suddenly, the duel disk actually equipped with a bomb in the cart exploded. It's clearly Kiryu's trap as a challenge to the security. Kiryu laughed out loud after seeing the successful explosion from the building. The duel had finally begun.

Many securities were deployed to arrest the criminal. Kiryu seemed to enjoy it, hoped that the securities could satisfy him very much, and began to run away. At the same time, Crow was dueling with a boy and summoning Black Feather - Hurricane Gale onto the field in attack position. Another boy ran into him quickly and reported a big trouble that Kiryu was now chased by the securities. Crow was very surprised and quickly moved to call Jack sitting on a throne in an old auditorium.

It was raining, and siren of security vehicles were everywhere on Satellite. Jack, Yusei, and Crow were running around to look for Kiryu and to get him before the securities. Kiryu was now hiding inside a building. The securities could spot him and were around the building. They told Kiryu that they were aware of him being here and that Kiryu should stop resisting and coming out. When some securities were to approach into the building, Jack and Crow quickly ran, jump across them, and got into the building. Meanwhile, Yusei was getting into the same building from an outside staircase.

Kiryu was hiding himself and trying to avoid getting into the light spots. He checked his deck, set it up into his duel disk, and prepared for the battle. Crow and Jack then entered the room he was and set up his duel disks. Yusei also broke the window into the room and quickly set up his duel disk. They all seemed to be ready for the battle, making Kiryu very happy. He laughed and was glad to see his friends of Team Satisfaction altogether here. Jack began to ask how Kiryu could do such a foolish thing like this while Crow was about to tell Kiryu the purpose of their coming.

However, Kiryu didn't seem to listen to them. He laughed, embraced his friends, and said that the team had been together. Kiryu walked to the light spots at the window and confronted the securities bravely. He declared that this would truly be the last duel of Team Satisfaction. Yusei looked very worried about Kiryu at that time as Kiryu couldn't stop laughing evilly.

To think about the past now, Yusei accepts that they all went there in order to save Kiryu at that time. However, they did make a wrong decision. Yusei thinks that he should have a chance this time to save Kiryu as Kiryu did save him before. Setting up 3 face-down cards, he ends his turn.

3rd turn - Kiryu

Kiryu's SPCs 2
Yusei's SPCs 2

Impulse of Limit
Trap Card

The turn is back to Kiryu. In his standby phase, 1 Speed Counter is added into his and Yusei's SPC gauges following the effect of Speed World. Both result in 2 SPCs evenly. Drawing and setting up a card, Kiryu opened another face-down trap card [Impulse of Limit ~ Kyokugen Eno Shoudou - Trap: Activate this card by discarding 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (0 ATK) to your side of the field]. He has to send 2 cards from his hand to the graveyard to activate its effect, so 2 Infernity Demons on his hand are discarded. Then, the trap card allows him to special summon 2 Soul Tokens (0 ATK) onto the field in attack position.

Kiryu releases 2 Soul Tokens to advance summon [DT-Nightmare Hand ~ Dark Tuner - Nightmare Hand - 10/0/0: When this card is successfully summoned, you can Special Summon 1 Level 2 or lower monster from your hand] onto the field in attack position. Yusei is aware well that handless combo is likely to come. Kiryu now has only 1 card on hand. He activates the monster effect of DT-Nightmare Hand. When this monster is successfully summoned onto the field, he is able to special summon a monster with level 2 or less from his hand. Thus, Kiryu special summons the last card on his hand, [Infernity Dwarf - 2/800/500: When your hand is at 0 cards, this card gains the following effect. When this card attacks a monster in defense mode while your hand is at 0, and your attack power exceeds their defense power, inflict damage to your opponent's Life Points equal to that difference], onto the field in attack position. By this, Yusei is aware that Kiryu now has 0 card on hand.

Kiryu performs dark turning on DT - Nightmare Hand into Infernity Dwarf. When the curtain of darkness is lowered down, the eyes of the underworld are opened. The stars of DT - Nightmare Hand are then attached into Infernity Dwarf as darkness is covering this monster inside a dark sphere. Yusei can see that something is coming out.

Kiryu declares "Dark Synchro!", calling [One-Hundred Eyes Dragon - -8/3000/2500: In order to Special Summon this card, subtract the level of a Tuner with "Dark Tuner" in its name from the level of 1 other monster on your side of the field and the value must equal the level of this card. If this card is face-up on your side of the field, it gains the Monster Effect of a Dark Attribute monster in your Cemetery. When this card is destroyed and sent to the Cemetery, select a card from your deck and add it to your hand] onto the field in attack position.

Note: A Dark Synchro Summon is a new combination between a Dark Tuner and non-Tuner monster. In order to perform a Dark Synchro Summon, the levels of the Dark Tuner and non-Tuner monsters must be subtracted to be the exact level of the desired Dark Synchro monster (no more, no less). Once that is satisfied, the two monsters are sent to the Cemetery, and the Dark Synchro monster can be summoned from the Extra Deck. In this case, DT - Nightmare Hand (Dark Tuner Monster) has 10 stars while Infernity Dwarf (Non-Tuner Monster) has 2 stars. Their stars are subtracted to minus 8 (2-10), the star's minus level of One-Hundred Eyes Dragon (Dark Synchro Monster) exactly. As a note, Dark Tuner monster must be subtracted from a non-Tuner monster. If Dark Tuner monster has higher level, the result of the subtraction is always a negative level.

It's the same experience that Yusei has faced before (episode 35). Kiryu says that his handless combo has been complete by now. One-Hundred Eyes Dragon is successfully summoned while he has 0 card on hand. Max Warrior has only 900 ATK now. Kiryu declares the attack of One-Hundred Eyes Dragon, "Infinity Sight Stream!", to destroy Max Warrior. The strike passes to Yusei and makes him scream in pain. His LP decreases to 1900 (4000+900-3000). Because he loses 2100 LP by a strike, his Speed Counter decreases by 2 (2100/2: remainders are irrelevant) following the effect of Speed World (Speed Counter decreases by 1 for each 1000 damage received at a time). The number of Yusei's SPC now becomes 0 (2-2).

Kiryu's SPCs 2
Yusei's SPCs 0

Revival Ticket
Trap Card

Crow is worried about that Yusei's LP is reduced by a half and his SPC becomes 0 merely by a strike. Kiryu asks whether it's such a great pain for Yusei. At this moment, Yusei opens his face-down trap card [Revival Ticket - Trap: When a monster on your field is destroyed by battle, activate this card by destroying a card on your field for each destroyed monster. Special Summon all monsters destroyed and sent to the Graveyard in this turn to your side of the field and increase your LP by the damage you received in this turn].

This card can be activated only when a card on the field, which is Max Warrior in this case, is destroyed. It also requires Yusei destroy a card on the field by the number of the destroyed monster and allows him to gain LP equal to the damage. Thus, his LP turns back to the original 4000 (1900+2100). In addition, the trap card allows him to special summon all monsters sent to the graveyard in this turn. Max Warrior is therefore called back from the graveyard onto the field in attack position and with full 1800 ATK.

As Kiryu is looking surprised, Yusei says that his play hasn't been done yet. The face-down card earlier sent to the graveyard by the effect of Revival Ticket is [Limiter Break - Trap: Special Summon 1 "Speed Warrior" from your deck, hand, or Cemetery when this card is sent to the Cemetery]. When this card is sent to the graveyard, it allows him to special summon Speed Warrior from his deck or graveyard. Yusei therefore special summons [Speed Warrior - 2/900/300: This can only be activated during the Battle Phase of the turn in which this card is successfully summoned. Double this card's original attack power until the end of the Battle Phase] onto the field in attack position.

Rua is very amazed by Yusei's great play. Ushio is also amazed by seeing Yusei counter Kiryu's strike like that. Kiryu looks irritated by the struggle of Yusei and calls him a nearly-dead traitor. He asks what Yusei thinks he can do in front of One-Hundred Eyes Dragon.

4th turn - Yusei

Kiryu's SPCs 3
Yusei's SPCs 1

The turn comes to Yusei. In his standby phase, 1 Speed Counter is added into his and Kiryu's SPC gauges following the effect of Speed World. He results in 1 SPC (0+1) while Kiryu results in 3 SPCs (2+1) respectively. Yusei draws and thinks about the game carefully. It's true that the attack power of Speed Warrior and Max Warrior can't stand up against One-Hundred Eyes Dragon. There is a card that may be up against it. Yusei thinks and looks at the 3 remaining trap cards on his hand, which are Burst Synchro Summon, Synchro Striker Unit, and Slip Summon.

Desperate Treasure
Trap Card

Thinking about the game, Yusei opens his face-down trap card [Desperate Treasure - Trap: Activate this card when the total attack power of all attacking monsters on your field is less than the total attack of all attacking monsters. Draw 2 cards from your deck. You cannot Normal Summon, Flip Summon, and Special Summon or change battle position in this turn]. According to its effect, if the combined power of the monsters on Yusei's field is lower than the attack power of the opponent's monster, he is able to draw 2 cards.

Speed Warrior has 900 ATK while Max Warrior has 1800 ATK. Their combined power is 2700 ATK that is lower than 3000 ATK of One-Hundred Eyes Dragon. Therefore, the condition is satisfied for Yusei to draw 2 cards. In addition, Desperate Treasure doesn't allow him to summon a monster or change battle position of any existing monster in this turn. Kiryu laughs after seeing Yusei at a deadlock and looking so pathetic. Yusei doesn't argue but sets up 2 face-down cards and ends his turn.

5th turn - Kiryu

Kiryu's SPCs 4
Yusei's SPCs 2

Kiryu calls for his turn, draws a card, and gets Infernity Force. In his standby phase, 1 Speed Counter is added into his and Yusei's SPC gauges following the effect of Speed World. He results in 4 SPC (3+1) while Yusei results in 2 SPCs (1+1) respectively. Setting up a face-down card, Kiryu activates the monster effect of One-Hundred Eyes Dragon, which allows One-Hundred Eyes Dragon to gain an effect of a Dark-Attribute monster in his cemetery.

Kiryu has One-Hundred Eyes Dragon consume the effect of Infernity Necromancer, which allows him to special summon an Infernity monster with level 4 or less from his cemetery when he has 0 card on hand. With this handless combo, Kiryu now has 0 card on hand and satisfies the condition to special summon [Infernity Demon - 4/1800/1200: When your hand is at 0, this card gains the following effect. If you draw this card during your Draw Phase, you can Special Summon this card in this turn. When you successfully Special Summon this card via this card's effect, you can add 1 card with "Infernity" from your deck into your hand], which was earlier sent to the graveyard by the effect of Impulse of Limit in the 3rd turn, onto the field in attack position.

Slip Summon
Trap Card

At this moment, Yusei opens his face-down trap card [Slip Summon - Trap: Activate this card when your opponent Normal Summons, Flip Summons, or Special Summons a monster. Special Summon a monster with level 4 or less from your hand to your field in Defense Position. The monster summoned by this effect must return the owner's hand at the end phase of this turn], which can be activated only when the opponent summons a monster. It allows him to special summon a monster with level 4 or less from his hand onto the field in defense position.

Thus, Yusei special summons [Dead Guardna - 4/0/1900: When a face-up monster you control becomes the target of an attack, you can change the target of the attack to this card. When this card is destroyed in battle and sent to the Graveyard, decrease the ATK of 1 face-up monster your opponent controls by 1000 until the End Phase] onto the field.

Kiryu sees that Yusei's resistance is futile. He will have the terror of his handless combo pierce him to his bones. Kiryu declares the battle of One-Hundred Eyes Dragon, "Infinity Sight Stream!", toward Speed Warrior. Yusei quickly activates the monster effect of Dead Guardna. When another monster on his field becomes an attack target, he is able to switch the attack to Dead Guardna. Dead Guardna in defense position now moves to the front line to protect Speed Warrior in attack position.

Kiryu gets annoyed and again activates the monster effect of One-Hundred Eyes Dragon to consume an effect of a monster in the cemetery, which is Infernity Dwarf in this case. According to the monster effect of Infernity Dwarf, it has a trample effect when he has 0 card on hand: Damage can go through the opponent although an attacked monster is in defense position.

The attack of One-Hundred Eyes Dragon successfully destroys Dead Guardna, and Yusei receives the trample damage from the monster effect of Infernity Dwarf consumed by attacking One-Hundred Eyes Dragon. His LP decreases to 2900 (4000+1900-3000). Because he loses LP more than 1000 in a strike, he loses 1 SPC (1100/1: remainders are irrelevant) following the effect of Speed World. The number of Yusei's SPCs is reduced to 1 now (2-1).

Kiryu's SPCs 4
Yusei's SPCs 1

Kiryu laughs madly and tells Yusei not to die here as Yusei is now spinning along with D-Wheel. He almost hits the flaming wall, and can turn himself back on track. Kiryu tells Yusei that it hasn't been enough yet. To extinguish his inferno of vengeance isn't at this level.

To be continued...


CARD OF THE WEEK - YUSEI
Japanese Name:
Max Warrior
English Name:
Max Warrior
Level:
4
Atk/Def:
1800/800
Attribute:
Wind
Type:
Warrior/Effect
Effect:  
   
When this card attacks an opponent's monster, its ATK increases by 400 during damage calculation step. When this card destroys an opponent's monster by battle, its level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.
   
JP OCG: N/A
ENG OCG: N/A

SUPPLEMENTARY
Cards
  • Yusei's Deck List
    New Card Play: Max Warrior (M), Slip Summon (T), Revival Ticket (T), Desparate Treasure (T), Synchro Striker Unit (T), Burst Synchro Summon (T)

M=Monster, S=Spell, T=Trap


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