The riding duel between Crow and Bommer is continued. Bommer successfully summons a Dark Synchro Monster, Dark Flat Top, to the field in attack position. Crow looks stunned by its huge shape but thinks that size doesn't matter. Bigger doesn't always mean better. Bommer is afraid that there is no such a monster in his deck. He activates the monster effect of Dark Sea Rescue, which allows him draw 1 card when it is used to summon a synchro monster and when the summoned synchro monster is in defense position.
Dark Sea Rescue is used as a synchro material to synchro summon Dark Flat Top in defense position, so Bommer can draw 2 cards for 2 conditions. Also, he activates the monster effect of Dark Flat Top to special summon Giant Bomber Air Raid from the graveyard once per turn. Crow is very surprised by the effect that he has never known. Yusei understands that this means if Dark Flat Top can't be beaten, Giant Bomber Air Raid will be invincible.
Bommer special summons Giant Bomber Air Raid from the graveyard to the field by Dark Flat Top's effect. Also, he activates the monster effect of Giant Bomber Air Raid, "Sharp Shooting!". By sending Star Blast from his hand to the cemetery, Giant Bomber Air Raid can destroy 1 card on the field. Bommer selects to apply this effect to destroy Armored Wing.
Bommer moves to the battle phase to declare the attack of Giant Bomber Air Raid, "Death Air Raid!," to destroy Black Feather - Hurricane Gale. The strike causes Crow's Black Bird D-Wheel to spin and crash. Crow struggles to hold himself up while his LP drops to 900 (2600+1300-3000). Because he loses more than 1000 damage points in a strike, he has to lose 1 SPC (1700/1000: remainders are irrelevant) following the effect of Speed World. Crow now has only 4 SPCs (5-1).
Crow's SPCs |
4 |
 |
| Bommer's
SPCs |
4 |
Yusei and Bommer park their D-Wheels as Crow can't continue the duel now. Bommer hopes that the game is over. He sees that Crow isn't in a condition to continue dueling. Yusei steps down from his D-Wheel, and Crow quickly stops him from getting closer. Crow tries to hold himself up and tells Yusei to step away. He calls that this duel hasn't been over yet, walking to his collapsing D-Wheel. Bommer is surprised by that Crow can still move. Crow reaches his D-Wheel and thinks about his dear kids. Until he can defeat the Dark Signers, he definitely won't give up. Otherwise, the kids will never find peace.

Crow checks the machine and strongly believes that his Black Bird D-Wheel can still fight. He turns on the engine. Black Bird D-Wheel then begins to ride on for a round and turns back to park in front of Crow. Duel data are returned on screen. Bommer is surprised by that Crow's D-Wheel is still alive. Crow tells him that he and his Black Bird D-Wheel haven't given up yet. The duel is now resumed, and Crow begins to ride on. Bommer also starts to follow Crow.
Bommer understands that Crow is trying to release his anger of losing his dear children by defeating him. Crow's feeling is now the same as Bommer's. Bommer recalls a moment at his village. The village where he grew up was as poor as Satellite. Just like Crow, Bommer learned everything from Duel Monster cards and tried to pass everything to his siblings and children in the village. However, the dream would never came true. His village was later burned out and exterminated.
Bommer comes back to reality and resumes the duel still in his turn. Placing a face-down card, he ends his turn. Crow feels pain inside and holds his body. He thinks that a couple rids may be broken. He doesn't feel much power from his entire body but realizes that he has no time to complain or care about it.

7th turn - Crow
Crow's SPCs |
5 |
 |
| Bommer's
SPCs |
5 |
A turn comes to Crow, and he draws a card. In
his standby phase, 1 Speed Counter is added to his and Bommer's SPC gauges following the effect of Speed World.
Both result in 5 SPCs (4+1) evenly. Crow begins to think about annoying monster effect of Giant Bomber Air Raid that can destroy a summoned monster. If he carelessly summons a monster and takes a lot of damage, he won't be able to bear it this time. Meanwhile, Yusei is riding closely after Crow. He is aware that Crow has already been injured from the prior crash. Crow then decides to end his turn immediately without doing anything in this turn.
8th turn - D・Bommer
Crow's SPCs |
6 |
 |
| Bommer's
SPCs |
6 |
A turn moves to Bommer, and he draws a card. In
his standby phase, 1 Speed Counter is added to his and Crow's SPC gauges following the effect of Speed World.
Both result in 6 SPCs (5+1) evenly. Bommer clearly sees that Crow has run out of choice. Crow challenges Bommer by asking whether Bommer really thinks so. He says that he has 2 face-down cards, and one of them is a card that can get rid of all Bommer's monsters. Bommer looks stunned. Crow warns Bommer to make a choice carefully as Crow begins to speed up to get away from Bommer. Bommer thinks that although what Crow said is true, he still has another move. He looks a card on his hand, which is [Dark Sea Float - 1/0/300: When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card]. He is still convinced by that his victory won't fall.
Bommer activates the monster effect of Giant Bomber Air Raid, "Sharp Shooting!," discarding Dark Sea Float to the graveyard to discard a face-down card of Crow. The destroyed is Fake Feather. Crow feels sorry to Bommer that he made a wrong choice. He challenges that if Bommer attacks him now, his monsters will be totally destroyed. Bommer asks whether Crow really thinks that he is listening to his bluff. Crow's field is widely open. If he receives a direct attack, this duel will be ended by his defeat. Thus, Bommer sees his struggle just a desperate bluff.
Crow challenges Bommer to test it by himself. Bommer hopes this duel will be ended. He moves to battle phase and declares the attack of Giant Bomber Air Raid, "Death Air Raid!," toward Crow directly. Crow has already waited for this moment. He opens his face-down trap card [Black Feather - Back Flash - Counter Trap: Activate this card only when there are 5 or more "Black Feather" monsters in your Graveyard and when your opponent declares an attack. Destroy all monsters on your opponent's field]. According to its effect, when there are at least 5 Black Feather monsters in Crow's graveyard and he receives a direct attack, all monsters on the opponent's field must be destroyed.
 |
 |
Dark Sea Float
Monster Card |
Black Feather - Back Flash
Monster Card |
Crow now has exact 5 Black Feather monsters in the graveyard to satisfy this condition: Black Feather - Black-Lance Blast, Black Feather - Hurricane Gale, Black Feather - Shura the Blue Flame, Black Feather - Mistral the Silver Shield, and Armored Wing (which is also a Black Feather family member). Thus, all monsters on Bommer's field, Dark Flat Top and Giant Bomber Air Raid, are destroyed as Crow has warned. His single card could fall all of Bommer's fleets.
Bommer has just realized that Crow's earlier talk wasn't a bluff. Crow feels sorry to Bommer as he has never told a lie since he was born. That fact that Bommer didn't believe him did save him this time. Bommer is afraid that it doesn't mean he didn't believe in him. He activates the monster effect of Dark Sea Float earlier sent to the cemetery to activate Giant Bomber Air Raid's effect. When Dark Sea Float is sent to the graveyard by a card's effect, he can draw 1 card.
Notes: There may be some arguments on the activation of Dark Sea Float at this point. First of all, the effect of Dark Sea Float indicates that it must be destroyed by a card effect when it is on the FIELD so that Bommer can draw 1 card. However, Bommer sends Dark Sea Float to the graveyard when it is on his HAND by the effect of Giant Bomber Air Raid. Thus, he shouldn't be able to draw a card by the monster effect of Dark Sea Float sent from hand to the graveyard. Second, the effect of Giant Bomber Air Raid to discard 1 card is normally a cost to satisfy its monster effect. Regularly, paying a cost by discarding 1 card on hand isn't considered to be discarding by a card effect. Thus, Dark Sea Float discarded for a cost of Giant Bomber Air Raid's effect shouldn't be effective and shouldn't allow Bomber to draw 1 card, either. A good sample of this similar play can be seen in Dark World deck. Please keep in mind this discrepancy only on anime duel.
Bommer looks at the drawn card, smiles, and places a face-down card. He calls that Crow has just moved following his plan and opens his face-down trap card [The Unpurified Earth ~ Kegasareta Daichi - Trap: Activate this card when 2 or more monster on your field, 1 of which has a level 8 or higher, are destroyed and sent to the Graveyard in this turn. Special Summon 1 "Earthbound God" from your Hand, Deck, or Graveyard onto your side of the field. The "Earthbound God" monster Special Summoned by this effect cannot attack and its effect cannot be activated in this turn]. According to its effect in the turn when 2 or more monsters with level 5 or higher are destroyed, an Earthbound God can be special summoned from his hand, deck, or graveyard.
Crow and Yusei become very surprised by coming of Bommer's Earthbound God. A heart-shape object appears in the air and starts to consume people's souls to make it beat. At this point of time, Bommer hasn't been aware yet whose souls are used as sacrifices for this Earthbound God. Following the effect of The Unpurified Earth, he special summons [Earthbound God, Chacu Challhua ~ Jibakushin Chacu Challhua - 10/2900/1600: If this card is face-up on the field, you cannot Summon, Reverse Summon, or Special Summon a card with "Earthbound" in its name. If a Field Magic is not face-up on the field, this card's following effects are negated and this card is destroyed at the End Phase. This card can attack the opposing player directly. The opposing player cannot target this card with an attack. This card cannot be affected by your opponent's Magic or Trap cards. While this card is in face-up Defense Position, your opponent cannot conduct Battle Phase. Once per turn, you can inflict damage to your opponent equal to a half of this card's DEF. This card cannot attack the turn this effect is used] to the field in attack position.
 |
 |
The Unpurified Earth
Trap Card |
Earthbound God, Chacu Challhua
Monster Card |
Earthbound God, Chacu Challhua descends a form of The Killer Whale. Crow looks amazed by its giant shape. Yusei tells Crow to be very careful about it. Crow sees that an Earthbound God finally appears. Anyway, due to the effect of The Unpurified Earth, Earthbound God, Chacu Challhua special summoned by its effect can't attack or activate its effect in this turn. Bommer's turn therefore ends at this point.
9th turn - Crow
Crow's SPCs |
7 |
 |
| Bommer's
SPCs |
7 |
 |
Black Feather - Foehn The Steel Chain
Monster Card |
A turn comes to Crow, and he draws a card. In
his standby phase, 1 Speed Counter is added to his and Bommer's SPC gauges following the effect of Speed World.
Both result in 7 SPCs (6+1) evenly. Crow sees that Bommer has 1800 LP left, and he now has no monster that can stand up against the Earthbound God's ATK. He decides to summon [Black Feather - Foehn the Steel Chain ~ BF (Black Feather) - Tessa No Foehn - 2/500/800: This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, change 1 face-up monster your opponent controls to Defense Position. The monster cannot change the Position until the end phase of the next turn] to the field in attack position.
Bommer is afraid that a monster with 500 ATK can't do anything against his Earthbound God. Crow corrects him that this card isn't used to fight the Earthbound God. His target is at Bommer as Black Feather - Foehn the Steel Chain can attack the opponent directly. Crow moves to his battle phase, declaring the attack of Black Feather - Foehn the Steel Chain to strike Bommer directly. Bommer's LP drops to 1300 (1800-500). Bommer doesn't look much worried as he believes that Crow will be attacked and crushed down by his Earthbound God in the next turn.
Crow asks whether Bommer really thinks so. Bommer is then surprised by seeing Earthbound God, Chacu Challhua diving and changing into defense position. Crow explains the monster effect of Black Feather - Foehn the Steel Chain that when it can inflict damage to the opponent directly, 1 face-up monster on the opponent field must be changed to defense position until the end of the next turn. Thus, Earthbound God, Chacu Challhua won't be able to changes its defense position until the end of Bommer's next turn, which means Bommer can't declare its attack.
Note: In anime effect of Earthbound God, Chacu Challhua, it can't be affected by any spell or trap card, which doesn't include a monster effect. Thus, the monster effect of Black Feather - Foehn the Steel Chain works on the Earthbound God.
Crow says that it doesn't matter how strong a monster is if it can't attack. Yusei is glad that Crow did it well. Setting a face-down card, Crow ends his turn.
10th turn - D・Bommer
Crow's SPCs |
8 |
 |
| Bommer's
SPCs |
8 |
A turn comes to Bommer, and he draws a card. In
his standby phase, 1 Speed Counter is added to his and Crow's SPC gauges following the effect of Speed World.
Both result in 8 SPCs (7+1) evenly. Bommer is afraid that Crow has already misunderstood something big. He activates the monster effect of Earthbound God, Chacu Challhua. When it doesn't attack, it can inflict battle damage equal to a half of its DEF to the opponent.
Crow is getting shocked as Earthbound God, Chacu Challhua while emerging from the ground surface. Bommer orders Earthbound God, Chacu Challhua to attack Crow by its monster effect, "Dark Dive Attack!." This strike reduces Crow's LP to 100 (900-1600/2). Crow's Black Bird D-Wheel spins around by the impact, but he can still take control it.
 |
Basara
Trap Card |
Bommer next summons another Dark Sea Rescue to the field in attack position and opens his face-down trap card [Basara - Permanent Trap: Once per turn, you can Release 1 monster on your field to activate this card effect. Destroy 1 monster on the field whose level is higher than the level of the Released monster. The controller of the destroyed monster receives 800 damage points]. According to its effect, once per turn, he can release a monster on the field to destroy a monster on field with a level higher than the released monster's level. Also, the controller of the destroyed monster must take 800 damage points.
Bommer decides to release Dark Sea Rescue with level 1 to destroy Black Feather - Foehn the Steel Chain with level 2, whose level is higher to satisfy the condition. Crow is getting stunned. He now has only 100 LP left. Yusei is concerned by that Crow will lose immediately if he takes 800 damage points by the effect of Basara. Fire from Basara is now moving quickly toward Black Feather - Foehn the Steel Chain.
