The battle between Yusei, a Signer, and Kiryu, a Dark
Signer, is continued and almost close to the end. Meanwhile,
Jack is tracking the duel through the helicopter while Crow
is watching outside the riding duel field. Rally, Nerve,
Taka, and Blitz follow the reflection of The Owl Man's Nazca
Line in the sky until they meet Crow. Rally asks Crow where
Yusei is. Crow doesn't answer but points to the riding duel
field and shows Yusei dueling through the screen of his
Black-Bird D-Wheel.
Everyone is surprised by how Yusei ends up having a
riding duel and by who is his opponent. Crow says that the
opponent is actually Kiryu. Everybody seems to know their
old friend, Kiryu Kyosuke, very well, but nobody can
understand how he shows up at this moment and duels Yusei.
Rally asks Crow what has happened. Crow is afraid that he
doesn't understand, either. Whatever he knows is that the
flaming course forming the riding duel field isn't solid
vision and that Yusei is now in a true life-or-death duel.
Rally, Nerve, Taka, and Blitz seem to be surprised very
much. Yusei (1800LP) is now chasing after Kiryu (4000LP).
Seeing Yusei behind, Kiryu asks what's wrong with Yusei and
whether his D-Wheel is crying. Yusei's D-Wheel isn't in good
condition now as it is running on rough road. His D-Wheel
always swings around, and Yusei has to try very hard to
control it. It's about time for how long his D-Wheel can
last. Yusei begs his D-Wheel to bear it until the end of the
game.
Yusei is riding pass his friends before Rally is trying
to call him. It's now in the end of the 6th turn of Kiryu.
Kiryu asks what's wrong with Yusei. At his end phase, the
effect of Speed Spell - Power Baton is gone. Thus, the
attack power of One-Hundred Eyes Dragon turns back to its
original 3000 points. On the helicopter, Jack is looking at
many visual screens and analyzing the game. He understands
that Kiryu's handless combo which allows him to use any
effect of the monsters freely in the graveyard when there is
0 card on hand may be a terrifying combo. Anyway, Jack
believes that Yusei should be able handle it.

7th turn - Yusei
Yusei's SPCs |
7 |
 |
Kiryu's SPCs |
7 |
Yusei draws a card to run his turn and gets Level
Warrior. In his standby phase, 1 Speed Counter is added into
his and Kiryu's SPC gauges following by the effect of Speed
World. Both result in 7 SPCs evenly. Yusei analyzes the
handless combo of Kiryu that an effect can be activated when
there is 0 card on hand. He is able to see some way out
through this combo.
Yusei activates the monster effect of [Level
Warrior - 3/300/600: If there are no monsters on the field, you can Special Summon this monster from your hand. If this card is Special Summoned by this effect, it's Level becomes 2. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card is Special Summoned by this effect,it's Level becomes 4] before special
summoning it onto the field in attack position. If there is
a monster on the opponent's field, which is One-Hundred Eyes
Dragon in this case, and none on Yusei's field, this monster
can be special summoned by level 4 instead of level 3.
Next, Yusei normal summons a tuner monster [Hyper
Synchron - 4/1600/800: If this card is used for the Synchro Summoning of a Dragon-type monster and sent to the Cemetery, the Synchro Monster that used this card as its Synchro Material gains the following effects.
1) Cannot be destroyed as result of battle. 2) Increases its attack power by 800 points.
3) Removed from the game during your second Standby Phase
from this turn] onto the field in attack position.
Seeing the tuner monster, Kiryu can imagine what Yusei is
going to play. As expected, Yusei tunes Hyper Synchron into
Level Warrior. "Clustering hopes will become a new shining star! Become the path its light shines upon! Synchro Summon! Fly out, Stardust Dragon!", Yusei describes and synchro summons [Stardust Dragon - 8/2500/2000: When the effect of an Spell, Trap, or Effect monster is activated, that includes "destroy card(s) on the field", by releasing this card , you can negate the activation and destroy that card. In the End-Phase of a turn you use this effect, if the card is in your graveyard, you can Special Summon it to the field] onto the field in attack position.
Note: Hyper Synchron (Tuner Monster) has 4 stars while Level Warrior has 4 stars (1 level bonus from its own monster effect). Their stars are added up to 8 (4+4), the star level of Stardust Dragon (Synchron Monster) exactly.
Kiryu laughs madly after seeing the appearance of
Stardust Dragon. He realizes that this dragon is a symbol of
a Signer, so he challenges Yusei to come in at his full
stream. Yusei activates the monster effect of Hyper Synchron
at this moment. If this monster is used for a synchro summon
and sent to the cemetery, the synchro monster can gain 800
attack points. They increase Stardust Dragon's ATK to 3300
(2500+800). Blitz is glad to see that Stardust Dragon's ATK
is now higher than One-Hundred Eyes Dragon. Rally also looks
happy and cheers Yusei to keep going. Anyway, Crow is still
more concerned by the handless combo.
In the battle phase, Yusei declares the attack of
Stardust Dragon, "Shooting
Sonic!", toward One-Hundred Eyes Dragon. As Crow was
concerned, Kiryu activates the monster effect of One-Hundred
Eyes Dragon to have it consume the effect of [Infernity
Guardian - 4/1200/1700: When your hand is at 0 cards, this
card gains the following effect. This card cannot be
destroyed by battle nor by card effect] in the
graveyard (This card is sent to the cemetery in the 3rd turn of Yusei for the cost of Depth Amulet to negate the attack of Junk Warrior). The effect of Infernity Guardian can protect
One-Hundred Eyes Dragon from destruction. Yusei however
claims that battle damage is still inflicted. Shooting Sonic
passes through Kiryu and reduces his LP to 3700
(4000+3000-3300).
 |
|
Level Warrior
Monster Card |
Infernity Guardian
Monster Card
|
Kiryu chuckles and comments that it's good damage as he
said earlier to have fun together by taking each other's
lives. He seems to enjoy damage and pain very much. Yusei
then activates the permanent effect of his trap card, Piece
of Hope. This card can be activated only if he can inflict
damage to the opponent. Because Stardust Dragon has just
inflicted the battle damage to Kiryu, Yusei can play this
trap card. It allows him to draw a card and plays it from
hand if the drawn card is a trap card.
Yusei bets on this draw before drawing with confidence.
He draws and gets a trap card, Miracle Locus. Yusei is glad that his combo has become the road the light can shine upon. The combo lines up from Piece of Hope, Miracle Locus, Stardust Dragon, One-Hundred Eyes Dragon, to Synchro Destructor.
To activate [Miracle Locus - Trap: Select 1 monster in face-up attack mode on your side of the field to activate. Your opponent draws 1 card from their deck. The selected monster will increase in attack power by 1000 points during the Damage Step and can attack your opponent's monsters up to 2 times for this turn] from hand by the effect of Piece of Hope, Yusei has to destroy Piece of Hope on the field.
Miracle Locus allows Kiryu to draw a card, and Yusei can increase the attack power of Stardust Dragon by 1000. In addition, Stardust can do one more attack in this turn. Yusei rushes Kiryu to draw. Kiryu is very mad while drawing a card. The attack power of Stardust Dragon then goes up to 4300 (3300+1000). Crow sees that Yusei did a good job. Handless combo of Kiryu can't be played if he has a card on hand (Cards on hand must be 0). Rally understands that Yusei forced Kiryu to draw a card on purpose by the effect of Miracle Locus.
Yusei declares the second attack of Stardust Dragon, "Shooting
Sonic!", following the effect of Miracle Locus to destroy One Hundred Eyes Dragon. Kiryu screams as his LP decreases to 2400 (3700+3000-4300). Because Kiryu loses more than 1000 LP in a strike (damage=1300=4300-3000), he also loses 1 Speed Counter by the effect of the field spell, Speed World. Kiryu now has only 6 SPCs while Yusei still has 7. Everyone is glad to see that Yusei could destroy One Hundred Eyes Dragon successfully. By this, the handless combo has finally been crushed down.
Kiryu activates the monster effect of One Hundred Eyes Dragon at this moment by such a calm voice. When One Hundred Eyes Dragon is destroyed and sent to the cemetery, he is able to add a card from his deck to his hand. Once he adds the card into his deck, there is beating and a shadow of a mysterious monster. It's a secret monster and a wicked god of the Dark Signer that has already been in Kiryu's hand.
Yusei hopes to end the game by his next play. He then opens his face-down trap card [Synchro Destroyer - Trap: When a Synchro Monster on your side of the field destroys an opponent's monster by battle, inflict damage to your opponent's Life Points equal to half the attack power of the destroyed opposing monster. In addition, if the monster destroyed at this time is a Synchro Monster, inflict additional damage to your opponent's Life Points equal to half that monster's attack power].
 |
|
Miracle Locus
Trap Card |
Synchro Destructor
Trap Card
|
According to its effect, when a Synchro monster, which is Stardust Dragon in this case, can destroy a monster in battle, it can inflict damage equal to a half of that monster's attack power. In addition, if the destroyed monster is a Synchro monster, further damage equal to a half of that monster's attack power must be inflicted to the opponent. Crow smiles as he sees that One Hundred Eyes Dragon has 3000 attack power. A half of its attack power is 1500 (3000/2), which is the first damage. Because One Hundred Eyes Dragon is a Dark Synchro, additional damage of 1500 (3000/2) must be inflicted. They all add up to 3000 damage points (1500+1500) in total.
 |
Damage Translation
Trap Card |
Everyone is glad to see that this damage is sufficient to make Yusei win (Kiryu has only 2400 LP left). Blitz sees that Yusei's combo has been well all in line while Rally can't stop his impression on Yusei's incredible play. As the large damage is about to inflict to Kiryu getting very mad, Kiryu changes his attitude shortly, smiles, and opens his face-down trap card [Damage Translation - Trap: During this turn, damage toward yourself caused by opponent's card effect is halved. During the End Phase of this turn, Special Summon a "Ghost Token" (Demon-Type, Dark, 1 Star, ATK/DEF 0) on your field in face-up defense mode for each time you received damage through opponent's card effect].
This trap card can halve the damage caused by a card's effect Kiryu is going to receive. The damage pierces through his body, reducing his LP to 900 (2400-1500/2-1500/2). It's hurt, but Kiryu struggles to hold himself up and chuckles. He seems to enjoy it and tells Yusei that it's good damage. Taka is disappointed to that Kiryu could make it out. Nerve can see that Yusei still has advantage. Kiryu has no monster left on the field to protect himself while Yusei still has Stardust Dragon powered up by Hyper Synchron. Blitz adds that although Kiryu can special summon a monster, Yusei still has Scrap-Iron Scarecrow faced down that can negate an attack of an attacking monster.
Even Jack can clearly see that Yusei has an upper hand at this point. What Jack is concerned is the card Kiryu earlier added from his deck to his hand by the remaining effect of One Hundred Eyes Dragon. Yusei analyzes the game that he will have 8 Speed Counters in the next turn (7+1). He now has Speed Spell - Final Attack, which can be played only with 8 Speed Counters or more. This spell card can double the attack power of Stardust Dragon, so Yusei becomes very confident.
When Yusei is about to end his turn, Kiryu activates the remaining effect of Damage Translation. At the end phase of the turn he received damage, he can special summon a Ghost Token for each time he received the damage in the turn. In this turn, Kiryu received twice damages from the effect of Synchro Destroyer (He receives 2 times of 1500/2), so 2 Ghost Tokens can be special summoned onto his field. Yusei doubts what Kiryu intends to do. Kiryu doesn't answer but keeps on laughing madly.
Yusei asks Kiryu whether this is anything funny. Kiryu says that he can't stop laughing because things have gone through his plan. Because Yusei helped him well by sending One Hundred Eyes Dragon in peace, Kiryu is able to obtain an ultimate card of the Dark Signer to his hand. He shows the secret card, one of the Dark Signer's wicked gods, to Yusei.
Kiryu tells Yusei that it's now a show time. In the flames, Yusei sees many people appear in a black cloak of Dark Signers. Rally tells everyone to notice the people inside the flames. Crow remembers that those people are Satellite residents who have recently disappeared. Yusei asks Kiryu whether Satellite people have disappeared lately because of their doing. Kiryu doesn't answer him, but chuckles and calls for his turn.

8th turn - Kiryu
Yusei's SPCs |
7 |
 |
Kiryu's SPCs |
8 |
The last chance comes to Kiryu. Due to the effect of Speed Spell - Power Baton activated in his 6th turn, Kiryu can't draw in this turn. In his standby phase, 1 Speed Counter is added into
his and Yusei's SPC gauges following by the effect of Speed
World. Kiryu results in 7 SPCs (6+1) while Yusei results in 8 SPCs (7+1) respectively (Kiryu loses 1 SPC in the 7th turn when he receives more than 1000 damage in a strike from the attack of Stardust Dragon. Thus, their Speed Counters are not even).
Yusei is now riding nearby Kiryu, asking what Kiryu intends to do with Satellite people. Kiryu tells Yusei that those people will become a sacrifice for this card. Yusei still looks confused. Kiryu explains that the sacrifice will acquire the power of god into this card. He releases 2 Ghost Tokens on the field. They become a giant-heart-shape object that starts absorbing people's souls into itself. Many souls of Satellite people fly off their own bodies into the object. Yusei doesn't seem to understand what's going on while Jack sees that something is about to happen.
 |
Earthbound God, Ccapac Apu
Monster Card |
Kiryu declares to sacrifice the souls of those people for [Earthbound God, Ccapac Apu ~ Jibakushin Ccapac Apu - 10/3000/2500: If this card is face-up on the field, you cannot Summon, Reverse Summon, or Special Summon a card with "Earthbound" in its name. If a Field Magic is not face-up on the field, this card's following effects are negated and this card is destroyed at the End Phase. 1) This card can attack the opposing player directly. 2) Your opponent's monsters cannot target this card for attack. 3) This card is not affected by your opponent's Magic or Trap card effects. 4) If this card destroys an opposing monster as a result of battle, inflict damage equal to the attack power of the destroyed monster to your opponent's Life Points] to descend to the earth (It's actually summoned by the release of 2 Ghost Tokens).
The souls of the people finally make the heart object to start beating. It explodes like a light pole into the dark sky before the first wicked god of the Dark Signers, Earthbound God, Ccapac Apu, emerges to the earth. Earthbound God, Ccapac Apu is such a giant monster with The Owl Man's Nazca Line shape. It hands out and tries to reach the helicopter flying pass. Carly is so scared that she is crying while Jack is very amazed. Crow doesn't want to believe what he is seeing now.

Kiryu can't stop laughing madly while Yusei looks very shocked by such a gigantic monster. Kiryu tells Yusei to taste the curse of the dead before giving an order to Earthbound God, Ccapac Apu to bring the judgment to the enemy, the Signer. Earthbound God, Ccapac Apu (3000 ATK) approaches Yusei by its giant hand. As its hand is about to reach him, Yusei orders Stardust Dragon (4300 ATK) to counter.
Surprisingly, Stardust Dragon flies through the hand of Earthbound God, Ccapac Apu as it can't stop the strike. Yusei realizes that the counter attack of Stardust Dragon doesn't work, so he changes to open the face-down trap card, Scrap-Iron Scarecrow, to stop the attack of Earthbound God, Ccapac Apu. Kiryu says that Yusei is stupid and asks whether Yusei really thinks that his play will work with the Earthbound God. Scrap-Iron Scarecrow can't affect it, so its activation is negated. Yusei is surprised by that his monster and trap card can't be against Earthbound God, Ccapac Apu. At this moment, his D-Wheel is shaking stronger while Yusei is trying to control it straight. The giant hand of Earthbound God, Ccapac Apu comes very closer over him. Everyone is getting worried about him and calling for his name.
Note: Earthbound God, Ccapac Apu has a monster effect that it can attack the opponent directly, so the counter of Stardust Dragon doesn't work with it. Stardust Dragon therefore flies through Earthbound God, Ccapac Apu's hand, and Yusei has to change his play from defending by his monster to protecting himself by the trap card, Scrap-Iron Scarecrow, to stop the attack of Scrap-Iron Scarecrow. Unfortunately, Earthbound God, Ccapac Apu also has a monster effect that it can't be affected by any spell or trap card, so Scrap-Iron Scarecrow doesn't work with it. Yusei then has nothing else to protect himself on the field.
