EPISODE 35 - Terrifying! Earthbound God, Ccapac Apu

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Duel Highlight:
Yusei VS Kiryu
PREVIEW:
In the mid of the fierce duel unfolded, thought becomes complicated. Yusei, Crow, Jack, and Kiryu once had time to pull their power together to move to the top of Satellite. At that time, they believed in one another, shared their compassion, and lived to support one another. At that time, Yusei fought and believed in Kiryu. However, Yusei's thought entirely couldn't reach Kiryu. The extreme duel is continued. On the other side, Aki, Ruca, and Godwin are gazing at the duel of the two. On the top of that, the severe is continued. Despite that Yusei summons Stardust Dragon, the attack of Kiryu keeps increasing and even harder.
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EPISODE 35 - INFORMATION
English Title:
Terrifying! Earthbound God, Ccapac Apu
Japanese Title: 戦慄!地縛神コカパク・アプ
(Senritsu! Jibakushin Ccapac Apu)
JP On Air Date: 11/26/2008
Script Writer: Ueda Kouji
Director: Machida Jyuunin
Animation Film: Nakamura Kenyoshi
Picture Supervision: Inoue Yoshikatsu
Episode Summary: Tatsunoboshi Horoko, Janime
Summary Editor: N/A
Card Translation: Tatsunoboshi Horoko, Janime
Screenshots : Kaiba222
OP/END: Last Train - Atarashii Asa - Knotlamp/Cross Game - Alice Nine

EPISODE SUMMARY - PART 1

The battle between Yusei, a Signer, and Kiryu, a Dark Signer, is continued and almost close to the end. Meanwhile, Jack is tracking the duel through the helicopter while Crow is watching outside the riding duel field. Rally, Nerve, Taka, and Blitz follow the reflection of The Owl Man's Nazca Line in the sky until they meet Crow. Rally asks Crow where Yusei is. Crow doesn't answer but points to the riding duel field and shows Yusei dueling through the screen of his Black-Bird D-Wheel.

Everyone is surprised by how Yusei ends up having a riding duel and by who is his opponent. Crow says that the opponent is actually Kiryu. Everybody seems to know their old friend, Kiryu Kyosuke, very well, but nobody can understand how he shows up at this moment and duels Yusei. Rally asks Crow what has happened. Crow is afraid that he doesn't understand, either. Whatever he knows is that the flaming course forming the riding duel field isn't solid vision and that Yusei is now in a true life-or-death duel.

Rally, Nerve, Taka, and Blitz seem to be surprised very much. Yusei (1800LP) is now chasing after Kiryu (4000LP). Seeing Yusei behind, Kiryu asks what's wrong with Yusei and whether his D-Wheel is crying. Yusei's D-Wheel isn't in good condition now as it is running on rough road. His D-Wheel always swings around, and Yusei has to try very hard to control it. It's about time for how long his D-Wheel can last. Yusei begs his D-Wheel to bear it until the end of the game.

Yusei is riding pass his friends before Rally is trying to call him. It's now in the end of the 6th turn of Kiryu. Kiryu asks what's wrong with Yusei. At his end phase, the effect of Speed Spell - Power Baton is gone. Thus, the attack power of One-Hundred Eyes Dragon turns back to its original 3000 points. On the helicopter, Jack is looking at many visual screens and analyzing the game. He understands that Kiryu's handless combo which allows him to use any effect of the monsters freely in the graveyard when there is 0 card on hand may be a terrifying combo. Anyway, Jack believes that Yusei should be able handle it.

7th turn - Yusei

Yusei's SPCs 7
Kiryu's SPCs 7

Yusei draws a card to run his turn and gets Level Warrior. In his standby phase, 1 Speed Counter is added into his and Kiryu's SPC gauges following by the effect of Speed World. Both result in 7 SPCs evenly. Yusei analyzes the handless combo of Kiryu that an effect can be activated when there is 0 card on hand. He is able to see some way out through this combo.

Yusei activates the monster effect of [Level Warrior - 3/300/600: If there are no monsters on the field, you can Special Summon this monster from your hand. If this card is Special Summoned by this effect, it's Level becomes 2. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card is Special Summoned by this effect,it's Level becomes 4] before special summoning it onto the field in attack position. If there is a monster on the opponent's field, which is One-Hundred Eyes Dragon in this case, and none on Yusei's field, this monster can be special summoned by level 4 instead of level 3.

Next, Yusei normal summons a tuner monster [Hyper Synchron - 4/1600/800: If this card is used for the Synchro Summoning of a Dragon-type monster and sent to the Cemetery, the Synchro Monster that used this card as its Synchro Material gains the following effects. 1) Cannot be destroyed as result of battle. 2) Increases its attack power by 800 points. 3) Removed from the game during your second Standby Phase from this turn] onto the field in attack position.

Seeing the tuner monster, Kiryu can imagine what Yusei is going to play. As expected, Yusei tunes Hyper Synchron into Level Warrior. "Clustering hopes will become a new shining star! Become the path its light shines upon! Synchro Summon! Fly out, Stardust Dragon!", Yusei describes and synchro summons [Stardust Dragon - 8/2500/2000: When the effect of an Spell, Trap, or Effect monster is activated, that includes "destroy card(s) on the field", by releasing this card , you can negate the activation and destroy that card. In the End-Phase of a turn you use this effect, if the card is in your graveyard, you can Special Summon it to the field] onto the field in attack position.

Note: Hyper Synchron (Tuner Monster) has 4 stars while Level Warrior has 4 stars (1 level bonus from its own monster effect). Their stars are added up to 8 (4+4), the star level of Stardust Dragon (Synchron Monster) exactly.

Kiryu laughs madly after seeing the appearance of Stardust Dragon. He realizes that this dragon is a symbol of a Signer, so he challenges Yusei to come in at his full stream. Yusei activates the monster effect of Hyper Synchron at this moment. If this monster is used for a synchro summon and sent to the cemetery, the synchro monster can gain 800 attack points. They increase Stardust Dragon's ATK to 3300 (2500+800). Blitz is glad to see that Stardust Dragon's ATK is now higher than One-Hundred Eyes Dragon. Rally also looks happy and cheers Yusei to keep going. Anyway, Crow is still more concerned by the handless combo.

In the battle phase, Yusei declares the attack of Stardust Dragon, "Shooting Sonic!", toward One-Hundred Eyes Dragon. As Crow was concerned, Kiryu activates the monster effect of One-Hundred Eyes Dragon to have it consume the effect of [Infernity Guardian - 4/1200/1700: When your hand is at 0 cards, this card gains the following effect. This card cannot be destroyed by battle nor by card effect] in the graveyard (This card is sent to the cemetery in the 3rd turn of Yusei for the cost of Depth Amulet to negate the attack of Junk Warrior). The effect of Infernity Guardian can protect One-Hundred Eyes Dragon from destruction. Yusei however claims that battle damage is still inflicted. Shooting Sonic passes through Kiryu and reduces his LP to 3700 (4000+3000-3300).

Level Warrior
Monster Card
Infernity Guardian
Monster Card

Kiryu chuckles and comments that it's good damage as he said earlier to have fun together by taking each other's lives. He seems to enjoy damage and pain very much. Yusei then activates the permanent effect of his trap card, Piece of Hope. This card can be activated only if he can inflict damage to the opponent. Because Stardust Dragon has just inflicted the battle damage to Kiryu, Yusei can play this trap card. It allows him to draw a card and plays it from hand if the drawn card is a trap card.

Yusei bets on this draw before drawing with confidence. He draws and gets a trap card, Miracle Locus. Yusei is glad that his combo has become the road the light can shine upon. The combo lines up from Piece of Hope, Miracle Locus, Stardust Dragon, One-Hundred Eyes Dragon, to Synchro Destructor.

To activate [Miracle Locus - Trap: Select 1 monster in face-up attack mode on your side of the field to activate. Your opponent draws 1 card from their deck. The selected monster will increase in attack power by 1000 points during the Damage Step and can attack your opponent's monsters up to 2 times for this turn] from hand by the effect of Piece of Hope, Yusei has to destroy Piece of Hope on the field.

Miracle Locus allows Kiryu to draw a card, and Yusei can increase the attack power of Stardust Dragon by 1000. In addition, Stardust can do one more attack in this turn. Yusei rushes Kiryu to draw. Kiryu is very mad while drawing a card. The attack power of Stardust Dragon then goes up to 4300 (3300+1000). Crow sees that Yusei did a good job. Handless combo of Kiryu can't be played if he has a card on hand (Cards on hand must be 0). Rally understands that Yusei forced Kiryu to draw a card on purpose by the effect of Miracle Locus.

Yusei declares the second attack of Stardust Dragon, "Shooting Sonic!", following the effect of Miracle Locus to destroy One Hundred Eyes Dragon. Kiryu screams as his LP decreases to 2400 (3700+3000-4300). Because Kiryu loses more than 1000 LP in a strike (damage=1300=4300-3000), he also loses 1 Speed Counter by the effect of the field spell, Speed World. Kiryu now has only 6 SPCs while Yusei still has 7. Everyone is glad to see that Yusei could destroy One Hundred Eyes Dragon successfully. By this, the handless combo has finally been crushed down.

Kiryu activates the monster effect of One Hundred Eyes Dragon at this moment by such a calm voice. When One Hundred Eyes Dragon is destroyed and sent to the cemetery, he is able to add a card from his deck to his hand. Once he adds the card into his deck, there is beating and a shadow of a mysterious monster. It's a secret monster and a wicked god of the Dark Signer that has already been in Kiryu's hand.

Yusei hopes to end the game by his next play. He then opens his face-down trap card [Synchro Destroyer - Trap: When a Synchro Monster on your side of the field destroys an opponent's monster by battle, inflict damage to your opponent's Life Points equal to half the attack power of the destroyed opposing monster. In addition, if the monster destroyed at this time is a Synchro Monster, inflict additional damage to your opponent's Life Points equal to half that monster's attack power].

Miracle Locus
Trap Card
Synchro Destructor
Trap Card

According to its effect, when a Synchro monster, which is Stardust Dragon in this case, can destroy a monster in battle, it can inflict damage equal to a half of that monster's attack power. In addition, if the destroyed monster is a Synchro monster, further damage equal to a half of that monster's attack power must be inflicted to the opponent. Crow smiles as he sees that One Hundred Eyes Dragon has 3000 attack power. A half of its attack power is 1500 (3000/2), which is the first damage. Because One Hundred Eyes Dragon is a Dark Synchro, additional damage of 1500 (3000/2) must be inflicted. They all add up to 3000 damage points (1500+1500) in total.

Damage Translation
Trap Card

Everyone is glad to see that this damage is sufficient to make Yusei win (Kiryu has only 2400 LP left). Blitz sees that Yusei's combo has been well all in line while Rally can't stop his impression on Yusei's incredible play. As the large damage is about to inflict to Kiryu getting very mad, Kiryu changes his attitude shortly, smiles, and opens his face-down trap card [Damage Translation - Trap: During this turn, damage toward yourself caused by opponent's card effect is halved. During the End Phase of this turn, Special Summon a "Ghost Token" (Demon-Type, Dark, 1 Star, ATK/DEF 0) on your field in face-up defense mode for each time you received damage through opponent's card effect].

This trap card can halve the damage caused by a card's effect Kiryu is going to receive. The damage pierces through his body, reducing his LP to 900 (2400-1500/2-1500/2). It's hurt, but Kiryu struggles to hold himself up and chuckles. He seems to enjoy it and tells Yusei that it's good damage. Taka is disappointed to that Kiryu could make it out. Nerve can see that Yusei still has advantage. Kiryu has no monster left on the field to protect himself while Yusei still has Stardust Dragon powered up by Hyper Synchron. Blitz adds that although Kiryu can special summon a monster, Yusei still has Scrap-Iron Scarecrow faced down that can negate an attack of an attacking monster.

Even Jack can clearly see that Yusei has an upper hand at this point. What Jack is concerned is the card Kiryu earlier added from his deck to his hand by the remaining effect of One Hundred Eyes Dragon. Yusei analyzes the game that he will have 8 Speed Counters in the next turn (7+1). He now has Speed Spell - Final Attack, which can be played only with 8 Speed Counters or more. This spell card can double the attack power of Stardust Dragon, so Yusei becomes very confident.

When Yusei is about to end his turn, Kiryu activates the remaining effect of Damage Translation. At the end phase of the turn he received damage, he can special summon a Ghost Token for each time he received the damage in the turn. In this turn, Kiryu received twice damages from the effect of Synchro Destroyer (He receives 2 times of 1500/2), so 2 Ghost Tokens can be special summoned onto his field. Yusei doubts what Kiryu intends to do. Kiryu doesn't answer but keeps on laughing madly.

Yusei asks Kiryu whether this is anything funny. Kiryu says that he can't stop laughing because things have gone through his plan. Because Yusei helped him well by sending One Hundred Eyes Dragon in peace, Kiryu is able to obtain an ultimate card of the Dark Signer to his hand. He shows the secret card, one of the Dark Signer's wicked gods, to Yusei.

Kiryu tells Yusei that it's now a show time. In the flames, Yusei sees many people appear in a black cloak of Dark Signers. Rally tells everyone to notice the people inside the flames. Crow remembers that those people are Satellite residents who have recently disappeared. Yusei asks Kiryu whether Satellite people have disappeared lately because of their doing. Kiryu doesn't answer him, but chuckles and calls for his turn.

8th turn - Kiryu

Yusei's SPCs 7
Kiryu's SPCs 8

The last chance comes to Kiryu. Due to the effect of Speed Spell - Power Baton activated in his 6th turn, Kiryu can't draw in this turn. In his standby phase, 1 Speed Counter is added into his and Yusei's SPC gauges following by the effect of Speed World. Kiryu results in 7 SPCs (6+1) while Yusei results in 8 SPCs (7+1) respectively (Kiryu loses 1 SPC in the 7th turn when he receives more than 1000 damage in a strike from the attack of Stardust Dragon. Thus, their Speed Counters are not even).

Yusei is now riding nearby Kiryu, asking what Kiryu intends to do with Satellite people. Kiryu tells Yusei that those people will become a sacrifice for this card. Yusei still looks confused. Kiryu explains that the sacrifice will acquire the power of god into this card. He releases 2 Ghost Tokens on the field. They become a giant-heart-shape object that starts absorbing people's souls into itself. Many souls of Satellite people fly off their own bodies into the object. Yusei doesn't seem to understand what's going on while Jack sees that something is about to happen.

Earthbound God, Ccapac Apu
Monster Card

Kiryu declares to sacrifice the souls of those people for [Earthbound God, Ccapac Apu ~ Jibakushin Ccapac Apu - 10/3000/2500: If this card is face-up on the field, you cannot Summon, Reverse Summon, or Special Summon a card with "Earthbound" in its name. If a Field Magic is not face-up on the field, this card's following effects are negated and this card is destroyed at the End Phase. 1) This card can attack the opposing player directly. 2) Your opponent's monsters cannot target this card for attack. 3) This card is not affected by your opponent's Magic or Trap card effects. 4) If this card destroys an opposing monster as a result of battle, inflict damage equal to the attack power of the destroyed monster to your opponent's Life Points] to descend to the earth (It's actually summoned by the release of 2 Ghost Tokens).

The souls of the people finally make the heart object to start beating. It explodes like a light pole into the dark sky before the first wicked god of the Dark Signers, Earthbound God, Ccapac Apu, emerges to the earth. Earthbound God, Ccapac Apu is such a giant monster with The Owl Man's Nazca Line shape. It hands out and tries to reach the helicopter flying pass. Carly is so scared that she is crying while Jack is very amazed. Crow doesn't want to believe what he is seeing now.

Kiryu can't stop laughing madly while Yusei looks very shocked by such a gigantic monster. Kiryu tells Yusei to taste the curse of the dead before giving an order to Earthbound God, Ccapac Apu to bring the judgment to the enemy, the Signer. Earthbound God, Ccapac Apu (3000 ATK) approaches Yusei by its giant hand. As its hand is about to reach him, Yusei orders Stardust Dragon (4300 ATK) to counter.

Surprisingly, Stardust Dragon flies through the hand of Earthbound God, Ccapac Apu as it can't stop the strike. Yusei realizes that the counter attack of Stardust Dragon doesn't work, so he changes to open the face-down trap card, Scrap-Iron Scarecrow, to stop the attack of Earthbound God, Ccapac Apu. Kiryu says that Yusei is stupid and asks whether Yusei really thinks that his play will work with the Earthbound God. Scrap-Iron Scarecrow can't affect it, so its activation is negated. Yusei is surprised by that his monster and trap card can't be against Earthbound God, Ccapac Apu. At this moment, his D-Wheel is shaking stronger while Yusei is trying to control it straight. The giant hand of Earthbound God, Ccapac Apu comes very closer over him. Everyone is getting worried about him and calling for his name.

Note: Earthbound God, Ccapac Apu has a monster effect that it can attack the opponent directly, so the counter of Stardust Dragon doesn't work with it. Stardust Dragon therefore flies through Earthbound God, Ccapac Apu's hand, and Yusei has to change his play from defending by his monster to protecting himself by the trap card, Scrap-Iron Scarecrow, to stop the attack of Scrap-Iron Scarecrow. Unfortunately, Earthbound God, Ccapac Apu also has a monster effect that it can't be affected by any spell or trap card, so Scrap-Iron Scarecrow doesn't work with it. Yusei then has nothing else to protect himself on the field.


EPISODE SUMMARY - PART 2

The giant hand of Earthbound God, Ccapac Apu is moving closer toward Yusei for the direct strike. Yusei looking nervous realizes that he has nothing left to protect himself on the field, so he closes his eyes and prepares for the direct hit. By now, his D-Wheel has already come to its limit. A part of it suddenly explodes. Yusei completely loses balance and control on his D-Wheel as he falls off and flips around strongly. The hand of Earthbound God, Ccapac Apu misses the target and hits the ground. Everyone is getting shocked and calling for Yusei.

At this moment, the dragon birthmark on Ruca's arm stops glowing. Rua asks whether this means something happened to Yusei. Ruca has no idea either, but she can feel something. The dragon birthmark on Aki's arm also disappears at the same time. This makes her unable to stop thinking that something has happened to Yusei. For Godwin, he is currently watching the picture of Earthbound God, Ccapac Apu on screen and looking very serious.

Yusei hits the ground strongly and collapses. He seems injured and looks painful. His D-Wheel is completely broken. Kiryu stops near deadly Yusei. He realizes that the duel was interrupted at the edge of Yusei's defeat as Yusei was just saved by the poor performance of his D-Wheel. Yusei is currently looking in pain and can't say any single word. Kiryu laughs out loud and says that Yusei should suffer and tremble in fear in the hell on earth where he is ruled by fear and consumed by the inferno of terror. He hopes that Yusei will taste the same hardship he used to endure.

Yusei is too injured to say anything back. Kiryu raises the card of Earthbound God, Ccapac Apu into the air. The card shines before Earthbound God, Ccapac Apu is disappearing into the earth. The flames forming the riding duel also vanish, leaving only damage and ruin. Kiryu tells Yusei that he will spare his life at this time. Until they meet again next time, he hopes Yusei will live in disgrace and terror. Kiryu then rides off and leaves Yusei alone on the ground.

Note: Although Kiryu says that the game is interrupted and unfinished, the result should technically and clearly end by the victory of Kiryu. Earthbound God, Ccapac Apu can attack Yusei directly, so Stardust Dragon can't protect him and flies through the hand of Earthbound God, Ccapac Apu. Earthbound God, Ccapac Apu can't be effected by any spell, trap, or monster effect, either, so Scrap-Iron Scarecrow can't be activated. Earthbound God, Ccapac Apu has 3000 ATK while Yusei has 1800 LP. If Yusei receives this direct hit, his LP will go down to 0 (1800-3000) and he is finally defeated. Anime presents that the hand of Earthbound God, Ccapac Apu doesn't crush Yusei down because his D-Wheel explodes and Yusei flies off the ride and hits the ground. Anyway, the result should be clear for his defeat.

Duel End

After Kiryu is gone, Yusei is nearly in death and can't move. Rally, Blitz, Taka, and Nerve quickly run into him. Nerve tells Yusei to hang on before flipping his body up. Everyone is then surprised by seeing Yusei's stomach pierced by a sharp object, which makes him bleeding awfully.

Crow then rides quickly into the group and tells everyone not to touch Yusei. He parks near them and tells people to take Yusei onto his D-Wheel as he is going to take Yusei to [Marsa]'s place. Nerve and Taka help each other to carry Yusei onto Crow's D-Wheel. Crow tells everyone to follow later as he now has to hurry to take Yusei there. Finishing his words, he quickly takes off with injured Yusei on the back of his D-Wheel.

On the other side, Jack tells the pilot to land the helicopter as he is also worried about Yusei. However, Mikage tells the pilot to go back to the city as soon as possible. Jack tells her not to be joking and asks whether Mikage wants him to leave Yusei like this. Mikage asks Jack back what Jack thinks he can do now without his D-Wheel. Her words make Jack calm down and thinks that she may be right. The helicopter thus moves back to the city without landing on Satellite.

After Yusei is taken by Crow, Taka asks everyone what to do next. Blitz suggests people follow to the house of Marsa quickly. Everyone agrees and is about to leave, but Rally interrupts. He says that they should take D-Wheel back with them. Blitz doubts whether Rally is serious to carry it to Marsa's house. It's so risky because there are many thieves on their way ahead. Anyway, Rally argues that they can't leave Yusei's D-Wheel here. He asks whether everyone has already forgotten that this is their important treasure.

Rally's words make Taka, Blitz, and Nerve think about it. Taka agrees as this is the important bond of friendship between them and Yusei. Once, Taka, Blitz, Nerve, and Rally collected various parts to Yusei to assemble this D-Wheel. They were all very happy when it was finished and working well. It's hardship and accomplishment of everyone. Thinking about this, Taka agrees with Rally to carry Yusei's D-Wheel back with them. Nerve agrees since it is a symbol of their relationship. Rally thanks everyone and is glad for their agreement. Nerve and Taka run into D-Wheel and help Rally take it back. Only Blitz is concerned and doesn't guarantee what's going to happen.

Rally, Taka, Blitz, and Nerve are pushing Yusei's D-Wheel together along their way back to Marsa's house. As everyone has expected, there are many vagabonds everywhere around. They are hiding themselves in ruins, observing the group's movement, and chuckling. Taka is afraid that this should be bad, but Nerve tells him not to be scared. Blitz agrees as he expects that everyone should be prepared already for this to be coming.

The big crowd of vagabonds finally reveal themselves and surround Rally, Taka, Blitz, and Nerve as expected. They ask what the crowd actually wants. The vagabonds suggest that there is a better way of greeting. They realize that 4 of them aren't from here but are bringing such an interesting thing. Nerve picks up a stick, points it to the crowd, and warns them not try to touch it. Blitz tells Nerve to stop acting like that because it merely encourages people to get it. As Blitz said, the crowd moves closer to them and shows stronger demand on the D-Wheel. Nerve therefore apologizes the crowd for what he has just said and suggests everyone forget about it. He also asks them to let them go since they are in a hurry.

A vagabond offers the group to pay a toll fee if they want to pass here. Otherwise, they should leave Yusei's D-Wheel here and go. Taka tells the crowd not to joke them as he has no intention to give them any single piece of it. Another vagabond gives him another choice. He expects that they should bring some cards. If they won't give something, they will lose both D-Wheel and their cards.

Rally, Taka, Blitz, and Nerve discuss one another what to do. Rally says that Yusei's D-Wheel is irreplaceable, so he suggests people take out all cards they have. Rally, Taka, Blitz, and Nerve decide to take out their decks and throw them into the air. While the crowd is trying to collect the cards, they are pushing the D-Wheel quickly to leave the place.

4 of them are panting after getting away from the vagabonds. They think that they have already been safe. Nevertheless, another group of vagabonds appears in front of them and asks for a toll fee again. Blitz is afraid that they have ended up by the same situation. Taka doubts what they should do because they have already run out of cards. Rally has another idea to give what they remain except of the D-Wheel. All of them agree together to take off their cloths and throw them into the air to pay as a toll. While the vagabonds are collecting their cloths, they quickly run away along with Yusei's D-Wheel.

At the same time, Crow has already arrived Marsa's house. He knocks the door strongly to wake up Marsa and let her open the door quickly. Marsa opens the door and asks what's going on in the mid of the night. She gets surprised a bit by seeing Crow. Crow tells Marsa that they have a problem, pointing Yusei collapsing on Crow's D-Wheel. Marsa is surprised by seeing Yusei and asks what's going. Seeing Yusei in such a terrible condition, she shouts into the house and asks someone give her a hand to carry Yusei inside. Marsa turns to Yusei and tells him to hang on. She will definitely save him, no matter what.

Rally, Nerve, Taka, and Blitz are now pushing the D-Wheel uphill. They are very exhausted to death and nearly at their limit and would like to have a rest. Rally isn't satisfied and asks what people are complaining. What they should be mainly concerned now is Yusei, so they shouldn't take a rest for themselves. Rally reminds everyone what they agreed earlier to protect Yusei's D-Wheel at all costs. Blitz agrees with Rally that they shouldn't remain here while Yusei is still in trouble. Nerve adds that they must return their symbol of friendship to Yusei, and Taka suggests people go for Yusei right away. Blitz holds everyone on. Although they would like to keep going, in front of them is a dead end. A lot of ruin is blocking their way.

An old man then appears from a nearby building as he is seeing people having a trouble. Rally, Nerve, Taka, and Blitz are sick of any vagabond now because they have nothing left to pay a toll. The old man says that he doesn't need it but just wants to point another way out in a small street. He offers himself to help people push the D-Wheel through the street. Everyone is glad to see a nice guy guiding them for direction. It's such a big help.

However, there is no road on the other side of the street they are running through. The street is cut, and everyone is falling down to the ground level. Rally, Nerve, Taka, and Blitz are frightened and screaming. Below are a rickshaw parking and 3 vagabonds waiting for them. Once the D-Wheel falls onto the rickshaw, the vagabonds quickly tie it with the rickshaw and pull it away. Rally, Nerve, Taka, and Blitz fall later and find out that the D-Wheel has already been stolen. They all scream that their D-Wheel, a sign of friendship, has gone. Rally yells and asks someone for help.

Suddenly, very bright light is turned on, spotting to the 3 vagabonds pulling the rickshaw with the D-Wheel on it. There is a man in shadow where the light shines upon. He introduces himself as a security and tells people to leave the D-Wheel and surrender immediately. The 3 vagabonds get frightened to be arrested by the security, so they quickly run away and leave the D-Wheel. Rally, Nerve, Taka, and Blitz are glad that the D-Wheel is saved. The security may not be all a bad guy. Anyway, Blitz thinks that a security normally shouldn't come very far to this area. Rally agrees and doubts who this security actually is.

The man steps out from the shadow and he appears to be Saiga. Saiga sees everyone in a pretty form out there, asking what's going on. Rally is about to tell him what did happen to Yusei. Everyone is now at Marsa's house and waiting in front of a room. Rally, Nerve, Taka, and Blitz are covering themselves with a sheet as they have lost their clothes all the way here. They are all waiting for Yusei now in a serious operation Marsa and a doctor are working on. Marsa hopes that Yusei will hang on and make it. Meanwhile, Rally is carrying Yusei's helmet and praying for him to be safe.

To be continued...


CARD OF THE WEEK - KIRYU
Japanese Name:
Jibakushin Ccapac Apu
English Name:
Earthbound God, Ccapac Apu
Level:
10
Atk/Def:
3000/2500
Attribute:
Dark
Type:
Fiend/Effect
Effect:  
   

If this card is face-up on the field, you cannot Summon, Reverse Summon, or Special Summon a card with "Earthbound" in its name. If a Field Magic is not face-up on the field, this card's following effects are negated and this card is destroyed at the End Phase.

  • This card can attack the opposing player directly.
  • Your opponent's monsters cannot target this card for attack.
  • This card is not affected by your opponent's Magic or Trap card effects.
  • If this card destroys an opposing monster as a result of battle, inflict damage equal to the attack power of the destroyed monster to your opponent's Life Points.
   
JP OCG: RGBT-JP020
ENG OCG: N/A

SUPPLEMENTARY
Cards
M=Monster, S=Spell, T=Trap


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