EPISODE 10 - Deck Zero: Break the Chain Trap Loop

Duel Highlight:
Yusei VS Takasu
Yusei fights against Takasu with the cards given to him by each of his friends in the detention center. Takasu uses some dirty tricks by conducting a duel where an electrical current flows every time you take damage, but has made it so the electrical current doesn't flow to him and that only Yusei takes the brunt of the current whenever he takes damage. In addition, Takasu schemes to destroy Yusei's deck with his Poison Chain.
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EPISODE 10 - INFORMATION
English Title:
Deck Zero: Break the Chain Trap Loop
Japanese Title: デッキ0(ゼロ) チェーントラップのループを破れ
(Deck Zero Chain Trap no Loop O Yabure)
JP On Air Date: 6/04/2008
Script Writer: Yoshida Shin
Director: Masaki Shinichi
Animation Film: Shouji Shinichi
Picture Supervision: Kokai Yuuji
Episode Summary: Tatsunoboshi Horoko, Janime
Summary Editor: N/A
Card Translation: Tatsunoboshi Horoko, Janime
Screenshots : Kaiba222
OP/END: Kizuna-Kra/Start-Nakagauchi Masataka

EPISODE SUMMARY - PART 1

The duel between Takasu and Yusei is continued. Previously, Yusei was shocked by the electric current when his LP decreased. He collapsed onto his knee and panted heavily. Takasu chuckled and said that he was going to send Yusei back to his trash place soon by ending up his life. As he continued laughing repeatedly, Himuro told Yusei to get up against Takasu. Yanagi and Aoyama looked very concerned about him.

Yusei has still collapsed on his knee. While the duel is running, there are many surveillance cameras observing him and the duel in the monitor room. There is a mysterious guy with a hat sitting on a seat and watching over the duel. Yusei struggles to stand up finally. His current LP remains 3000 points while he has no monster on the field. On the other side, Takasu has 3600 LP left and Chain Repairer on the field. He believes that Yusei must be able to get up as expected because the duel shouldn't be ended up easily at this level. Himuro gets angry at Takasu who gains advantage by that there is no electric current running through his duel disk like Yusei's. Yusei looks angry and eventually goes on his next turn.

5th Turn - Yusei

Nightmare's Steelcage
Spell Card

Drawing a card, Yusei gets Call of the Haunted. As he has no monster card on his hand at all, he activates [Nightmare's Steelcage ~ Akumu No Tetsuori - Spell: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated]. A big steel cage appears on Yusei's field and covers him. Yusei explains that when this card is activated, all monsters can attack for 2 turns. Takasu is disappointed to that Yusei didn't summon a monster.

Setting up a face-down card, Call of the Haunted, Yusei ends his turn. A prisoner is glad to see that his card, Nightmare's Steelcage can help Yusei out from pinch. His roommate argues that Yusei is still in pinch. The situation hasn't changed yet.

Note: A mistake in the duel is noted. Refer to the number of cards Yusei has played in the table below.

On Hands (3)

  • Taunt
  • Jar of Greed *
  • Battle Mania

* There is a mistake in this card. In episode 9, it appeared clearly to be an unidentified spell card that Yusei drew in the first turn. Yusei hadn't played it yet, so the spell card should have remained on his hand. However, in this episode, this spell card apparently turns to be a trap card, Jar of Greed. Thus, we note this to be an issue in the anime's duel theme.


Graveyard (6)

  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • The Kick Man
  • Great Phantom Thief

Field (2)

  • Call of the Haunted (face-down)
  • Nightmare's Steelcage **

** Nightmare's Steelcage isn't a continuous spell, but its effect makes it remain on the field for the next 2 turns of Takasu. This effect is similar to the effect of Swords of Sealing Light.

Deck (29)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


6th Turn - Takasu

The turn comes to Takasu. He draws a card, smiles, and asks whether Yusei really thinks that he can defend damage when the steel cage is around. He then summons another Chain Snake onto the field in attack position (The first Chain Snake was summoned and gone to the graveyard already in the previous episode). At this moment, Takasu activates the special effect of Chain Repairer, calling the first Chain Snake in the graveyard onto the field in attack position (This special effect of Chain Repairer can be used only once per turn).

Poison Chain
Spell Card

After that, Takasu opens two face-down permanent spell cards. One is [Poison Chain - Permanent Spell: If you haven't conducted battle on your turn, you can send a number of cards from the top of your opponent's deck equal to the combined total of levels of monsters with C (Chain) in their names face-up on your side of the field]. According to its effect, Takasu can give up his battle in this turn in exchange that Yusei must discard the cards from his deck equal to the number of the combined level of Chain Monsters on Takasu's field.

There are Chain Repairer, and two Chain Snakes on Takasu's field. Their combined level is 10 (4+3+3), so Yusei must discard 10 cards from his deck into the cemetery. Yusei gets surprised very much. Takasu thinks that Yusei's deck is composed of trash cards from the scums. A trash is always a trash, so Takasu rushes Yusei to send his cards to the cemetery quickly. Yusei discards the following 10 cards into the cemetery:

  • Chaosrider Gustaph
  • Poison of the Old Man
  • Magical Merchant
  • Nutrient Z
  • Reversal Quiz
  • Dark Room of Nightmare
  • Axe of Despair
  • Graverobber
  • Backup Soldiers
  • Shadow Spell

By this Takasu claims that Yusei has only 19 cards left in his deck. Himuro has just realized that Takasu actually aims to deck destruction. If Yusei has to discard 10 cards in every turn like this, he can last no longer than 2 turns. Yanagi is afraid that Nightmare's Steelcage will instead give the negative and unexpected impact to Yusei.

Noted: The structure of Yusei's card has been as following by now:

On Hands (3)

  • Taunt
  • Jar of Greed
  • Battle Mania

Graveyard (16)

  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Axe of Despair
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • The Kick Man
  • Great Phantom Thief

Field (2)

  • Call of the Haunted (face-down)
  • Nightmare's Steelcage

Deck (19)

Total (40): We assume that there is no fusion or synchro monsters in this deck.



Paralyze Chain
Spell Card

The second permanent spell card Takasu activates is [Paralyze Chain - Permanent Spell: Inflict 300 points of damage to your opponent's Life Points whenever card(s) are sent to the Cemetery through a card's effect]. When there are cards sent to the cemetery by a card's effect, Yusei has to receive 300 damage points (not for each card sent). Yusei's cards have just been sent from his deck to the cemetery by the effect of Poison Chain, so he has to receive 300 damage points and his LP decreases to 2700 (3000-300). Yusei screams in pain while the electric current again shocks him.

It's about 8.40 PM. almost the time to escape as planned. Aoyama feels sorry to Yusei and hopes that Yusei will forgive him. He then leaves the cell alone through the exit beneath his bed. Yusei is panting heavily after receiving the electric current. Takasu can see that Yusei looks very tired. He doubts whether Yusei will be able to stand out until his LP runs out. Takasu's turn ends at this point.

Noted: Because of Nightmare's Steelcage, no monster can attack for 2 turns of Takasu. This is the first turn that the effect of Nightmare's Steelcage is applied to, so Takasu can't declare a battle but plays other spell cards to inflict damage to Yusei. Takasu can attack again in the 10th turn after this.

7th Turn - Yusei

Yusei calls for his turn, draws a card, and gets Dust Tornado. Takasu can see that Yusei is going with the spirit of a hero. Meanwhile, Aoyama is leaving the detention center building to wait for his friends, who will come to save him, at the meeting point, the well hole. By this, he is going to say goodbye from this place. However, Aoyama begins to hesitate and reminds himself of what Yusei said to him earlier (episode 9). Yusei said that what was waiting after he left his friends wasn't true freedom. Aoyama holds his fist tightly and doesn't understand why Yusei said something like that.

Psychic Cyclone
Spell Card

A camera is spotting the cards on Yusei's hand, and they are Dust Tornado, which he has just drawn, Taunt, Jar of Greed, and Battle Mania. Yusei decides to set up 3 face-down cards from 4 trap cards on hand. At this moment, Takasu opens his face-down spell card [Psychic Cyclone - Quick Play Spell: Declare whether 1 Magic or Trap card sent on the field is a Magic or Trap and destroy it. If the destroyed card is the card you declared, you draw 1 card. If the destroyed card is not the card you declared, your opponent draws 1 card].

Due to its effect, he has to declare whether a card on Yusei's field is a spell or trap card and destroy it. If he declares it correctly, he can draw a card from his deck. If not, Yusei can draw a card. Takasu points and selects to declare that the first left card on Yusei's field is a trap card (It's the first right card on Yusei's side. Takasu declares on his side).

Takasu makes it right. The declared card is a trap card, Dust Tornado, so it must be destroyed. Yusei is surprised a bit by how Takasu can get it accurately. Seeing the card Dust Tornado, Takasu feels sorry to Yusei. Generally, a trap card can't be activated in the turn it is set up. Thus, Yusei should plan to activate it in the next turn to destroy Poison Chain so that he has more chance. It's pity that he can't do that anymore.

Note: As a reminder of OCG rule on normal trap cards, before you can activate a trap card, you must set it on the field first. You cannot activate the trap in the same turn that you set it, but you can activate it at any time after that, starting from the beginning of the next turn.

Because Takasu could declare the card correctly, he can draw a card. Still in Yusei's turn, he sets up the last card on his hand and ends his turn. All of his trap cards on hand have been set, and he doesn't have a single monster to play.

Noted: The structure of Yusei's card has been as following by now:

On Hands (0)

Graveyard (17)

  • Dust Tornado
  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Axe of Despair
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • The Kick Man
  • Great Phantom Thief

Field (5)

  • Call of the Haunted (face-down)
  • Taunt (face-down)
  • Battle Mania (face-down)
  • Jar of Greed (face-down)
  • Nightmare's Steelcage

Deck (18)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


8th Turn - Takasu

Chain Shooter
Monster Card

Takasu calls for his turn, drawing a card and summoning [Chain Shooter ~ C・Shooter - 2/1100/0: Send 1 monster with "Chain" in its name other than this card on your side of the field to the Cemetery. Inflict damage to your opponent's Life Points equal to the original attack power of the monster sent to the Cemetery. This effect can only be used once per turn] onto the field in attack position. He then activates the continuous effect of Poison Chain: Yusei has to discard cards equal to the number of the combined level of all Chain monsters on the field from his deck to the cemetery.

There are Chain Repairer, 2 Chain Snakes, and Chain Shooter on Takasu's field, so Yusei has to discard 12 cards (4+3+3+2) in total. Takasu rushes Yusei to discards the cards. Yusei discards the following 12 cards into the cemetery:

  • White Magical Hat
  • Chopman the Desperate Outlaw
  • Goblin Thief
  • Seven Tools of the Bandit
  • Bewitching Phantom Thief
  • Backfire
  • The Secret of the Bandit
  • Sand Gambler
  • Gamble
  • Goe Goe the Gallant Ninja
  • Reverse Trap
  • Mataza the Zapper

Takasu claims that Yusei has had only 6 cards in his deck by now. If Yusei runs out of cards to draw in the next run, his defeat will be determined. According to the effect of Paralyze Chain, when Yusei discards cards into the cemetery, he has to receive 300 damage points. He has just discarded 12 cards into the graveyard, so his LP decreases to 2400 (2700-300). The electric current runs through his body, making him cry loudly.

Noted: The structure of Yusei's card has been as following by now:

On Hands (0)

Graveyard (30)

  • Mataza the Zapper
  • Reverse Trap
  • Goe Goe the Gallant Ninja
  • Gamble
  • Sand Gambler
  • The Secret of the Bandit
  • Backfire
  • Bewitching Phantom Thief
  • Seven Tools of the Bandit
  • Goblin Thief
  • Chopman the Desperate Outlaw
  • White Magical Hat
  • Dust Tornado
  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Axe of Despair
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • The Kick Man
  • Great Phantom Thief

Field (4)

  • Call of the Haunted (face-down)
  • Taunt (face-down)
  • Battle Mania (face-down)
  • Jar of Greed (face-down)
  • Nightmare's Steelcage

Deck (6)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


Next, Takasu activates the special effect of Chain Shooter. Sending a Chain monster (Chain Snake in this case) into the cemetery, he can let Chain Shooter inflict direct damage to Yusei by the attack points of the sent monster (This effect can be played only once per turn). Chain Snake is put as a bullet into Chain Shooter's gun and is fired out toward Yusei. Chains Snake's ATK is 800, so Yusei's LP goes down to 1600 (2400-800). Yusei screams in pain as the electric current is running through his entire body.

Lastly, by the special effect of Chain Repairer, Takasu calls back Chain Snake from the cemetery onto the field in attack position. Himuro sees that this is pretty bad. If things run on like this, Yusei is going to be finished off these loop effects. Takasu ends his turn at this point. At this timing, the effect of Nightmare's Steelcage has ended (The effect has lasted for the 2 turns of Takasu since the 5th turn of Yusei), so the steel cage on Yusei's field vanishes. All monsters are now allowed to attack.

Yusei looks very tired and pants heavily after receiving continuous effect from the electric current. It appears to Takasu that Yusei's will to fight has already gone, so he suggests him accept his defeat. Yusei looks at Takasu by his angry eyes, asking whether that's all Takasu could say. His words provoke and makes Takasu angry. Takasu says that he will do as Yusei wishes and send him to hell.

9th Turn - Yusei

Once Yusei declares his turn and is about to draw a card, the light in the detention center is off. Takasu wonders what's going on. The light then comes back shortly. Takasu asks an officer in the monitor room through a communicator attached at his collar what has just happened. The officer replies that he has no idea, either, but nothing seems unusual at this point. Takasu thinks that it may be power shortage.

Yusei crosses his eyes to his room and doesn't see Aoyama there. He doubts whether Aoyama has been able to leave successfully. He just hopes that Aoyama will be able to get out of here by the time that Yusei is buying for him now. Yusei continues the duel by drawing a card and gets King of Rubble. He then opens his face-down trap card [Jar of Greed ~ Gouyokuna Kame - Trap: Draw 1 card from your Deck], which allows him to draw a card from his deck. The card he gets is Exiled Force. Takasu chuckles as seeing Yusei shortens his deck by drawing 1 more card. By this, there are only 4 cards left in Yusei's deck.

Noted: The structure of Yusei's card has been as following by now:

On Hands (2)

  • Exiled Force
  • King of Rubble *

* Anime doesn't show that Yusei has this card on hand as Yusei intentionally wants to hide it from Takasu's spy through the surveillance cameras. It has the critical effect to reverse this game, and Yusei will explain his whole plan later in his 11th turn. Thus, don't be surprised if you don't see this card on his hand from now on until the last turn.

Graveyard (31)

  • Jar of Greed
  • Nightmare's Steelcage **
  • Mataza the Zapper
  • Reverse Trap
  • Goe Goe the Gallant Ninja
  • Gamble
  • Sand Gambler
  • The Secret of the Bandit
  • Backfire
  • Bewitching Phantom Thief
  • Seven Tools of the Bandit
  • Goblin Thief
  • Chopman the Desperate Outlaw
  • White Magical Hat
  • Dust Tornado
  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Axe of Despair
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • The Kick Man
  • Great Phantom Thief

** The effect of Nightmare's Steelcage has lasted for the 2 turns of Takasu since the 5th turn. The effect now ends, so the card is sent to the cemetery.

Field (3)

  • Call of the Haunted (face-down)
  • Taunt (face-down)
  • Battle Mania (face-down)

Deck (4)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


Yusei next opens his face-down trap card [Call of the Haunted ~ Living Dead No Yubi Koe - Permanent Trap: Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card] that allows him to special summon The Kick Man from the cemetery onto the field in attack position.

Takasu doubts what's the point of summoning a weak card. Yusei explains the special effect of The Kick Man that when special summoned onto the field, The Kick Man can be equipped with an equipment card in the cemetery. Takasu wonders what that card in the cemetery is. Yusei says that the cards he has discarded because of Takasu have indefinite potential. The equipment card Yusei picks from the cemetery is Axe of Despair, which was sent to the cemetery in the 6th turn by the effect of Poison Chain.

[Axe of Despair ~ Demon No Ono - Equipment Spell: A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute to place on the top of your Deck] is equipped with The Kick Man, boosting its ATK to 2300 (1300+1000).

Yusei later normal summons [Exiled Force ~ Narazumono Youhei Butai - 4/1000/1000: You can Tribute this card to destroy 1 monster on the field] onto the field in attack position. In the battle phase, he declares the attack of The Kick Man to destroy Chain Snake. This reduces Takasu's LP to 2100 (3600+800-2300). Surprisingly, the electric current runs through Takasu's body and shocks him. Takasu screams loudly in pain.

Axe of Despair
Spell Card
Exiled Force
Monster Card

Yanagi thinks that Takasu again tries to have a fake act that he is actually shocked. Himuro doesn't think so, seeing something strange going on. Yusei next declares the attack of Exiled Force toward another Chain Snake. Takasu tries to tell Yusei to stop, but it's too late. Exiled Force destroy Chain Snake, and Takasu's LP decreases to 1900 (2100+800-1000). His screaming act makes Yusei surprised. Even Takasu doesn't understand why the electric current can run through his duel disk. He collapses onto the ground as Yusei looks confused by what's going on.


EPISODE SUMMARY - PART 2

The alarm rings everywhere in the detention center following by the announcement that an intruder is arrested in the electric room. Takasu is surprised by the news of the intruder while trying to stand up. He looks dizzy and tries to shake his head around. The securities then bring the intruder to Takasu. The intruder appears to be Aoyama. Yusei is very surprised by seeing Aoyama here, so are Himuro and Yanagi.

Takasu asks how Aoyama could escape from his room. A security explains that they found a hole under Aoyama's bed, which he used to escape. Takasu looks very mad at Aoyama. Nevertheless more importantly, he tells the security to cut off the electric current from his duel disk quickly. Aoyama is afraid that Takasu can't do so. Takasu asks what Aoyama means by that.

The officer is reporting from the controller room that the control panel has already been destroyed, so the electric power to the duel disk can't be cut off. Takasu is very angry and says that he will kill Aoyama after beating the Satellite scum or Yusei. Aoyama smiles, doesn't care, and tells Takasu to say whatever he wants. He believes that Takasu can't beat Yusei anyway.

Yusei asks Aoyama directly why Aoyama has returned. Aoyama says that Yusei is right. If one runs away and leaves your friends alone, his heart will be shackled on. No matter how the person live in that way, he won't get true freedom. Yusei turns to Takasu and says that if Takasu is going to judge Aoyama's crime, Yusei is going to add a new condition into this duel. If Yusei wins, Takasu must be blind to Aoyama's break. Aoyama is a bit surprised by that Yusei is helping him. Takasu is fine with that condition. However, if Yusei loses, Aoyama must go down with him.

Yusei resumes the duel by activating the special effect of Exiled Force. Releasing Exiled Force and sending it to the cemetery, he is able to destroy a monster, Chain Repairer, on Takasu's field. Because the trap card, Soul Anchor, is equipped with Chain Repairer as an equipment card, it is destroyed along with Chain Repairer. By the effect of Soul Anchor, Chain Repairer can't be destroyed in battle. Thus, Yusei destroyed it by the card's effect or the special effect of Exiled Force. He looks very confident as ending his turn.

By this, Himuro can see that 3 cards will be written off in the next turn by the effect of Poison Chain. Yanagi thinks that the skin of his neck will be connected to the last card in his deck (Yusei has 4 cards left in his deck. If 3 are drawn, only 1 remains). Anyway, Himuro thinks that Yusei shouldn't be careless. If Takasu can summon a monster in the next turn, 4 cards will be totally discarded. Yusei's defeat will be determined.

Noted 1: What Himuro has just said doesn't seem to make sense totally. By the effect of Poison Chain, Yusei has to discard cards by the number of total combined level of Chain monsters on Takasu's field. Takasu has only Chain Shooter with level 2 on the field, so the number of cards Yusei has to discard by the effect of Poison Chain is subject to 2 not 3 as Himuro said. Yusei is going to discard 3 cards in the following turn but not by the effect of Poison Chain but by the special effect of Takasu's Synchro Monster, Chain Dragon. Takasu hasn't played it yet, so there is no way that Himuro can expect 3 cards to be discarded by the effect of Chain Dragon.

Noted 2: Another comment from Himuro that doesn't seem to make sense is that 4 cards may be discarded by the effect of Poison Chain if Takasu can summon a monster. He is based on the assumption that Yusei will certainly discard 3 cards in the next turn when Takasu summons nothing. Thus, if Takasu can summon another monster, which must have at least level 1, the total combined level of all Chain monsters will be at least 4 (3+1). Thus, Yusei has to discard 4 cards into the cemetery by the effect of Poison Chain. When his following turn comes, he will be defeated as since has no card to draw. Because Himuro's assumption is wrong as described in Note 1 above, Yusei may not lose all 4 cards although Himuro can summon a monster unless the monster has level higher than 1.

The structure of Yusei's card has been as following by now:

On Hands (1)

  • King of Rubble

Graveyard (30)

  • Exiled Force
  • Jar of Greed
  • Nightmare's Steelcage
  • Mataza the Zapper
  • Reverse Trap
  • Goe Goe the Gallant Ninja
  • Gamble
  • Sand Gambler
  • The Secret of the Bandit
  • Backfire
  • Bewitching Phantom Thief
  • Seven Tools of the Bandit
  • Goblin Thief
  • Chopman the Desperate Outlaw
  • White Magical Hat
  • Dust Tornado
  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • Great Phantom Thief

Field (5)

  • The Kick Man
  • Axe of Despair
  • Call of the Haunted (face-down)
  • Taunt (face-down)
  • Battle Mania (face-down)

Deck (4)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


10th Turn - Takasu

The turn is with Takasu. Drawing a card, he gets Nobleman of Crossout. He feels pity that it isn't a monster card (If it's a Chain Monster, he can summon it to increase the number of cards Yusei has to discard into the cemetery by the effect of Poison Chain). Yusei is just luck. Anyway, Takasu thinks that it doesn't change anything because he has already seen through Yusei's whole play since the beginning. The detention center is his field. Takasu has known all of Yusei's cards from the surveillance cameras from the start. The mysterious guy with the hat in the monitor room is actually the security observing Yusei's cards and reporting to Takasu secretly.

Because of the observation, Takasu knows the 2 face-down cards on Yusei's field. One on the right is Taunt (The right side of Takasu or left side of Yusei), which can't be activated in this turn. Another one is Battle Mania that can force monsters to attack. If Takasu is forced to battle The Kick Man powered up by Axe of Despair, he will gain disadvantage (His Chain monster obviously has lower ATK). Therefore, he plans to get rid of Battle Mania.

Takasu then activates his spell card [Reload - Quick Play Spell: Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck], returning the 2 cards to his deck, shuffling it (his duel disk automatically shuffles the deck), and drawing 2 new cards. The cards he gets are Chain Coil and Mystical Space Typhoon.

Takasu laughs loudly before activating [Mystical Space Typhoon ~ Cyclone - Quick Play Spell: Destroy 1 Spell or Trap Card on the field] from his hand to destroy the left face-down card (the right card on Yusei's side) on Yusei's field, which he thinks is Battle Mania. Unfortunately, the card doesn't appear to be Battle Mania but Taunt.

Battle Mania
Trap Card

At this moment, Yusei activates the last face-down trap card [Battle Mania - Trap: You can only activate this card during your opponent's turn's Standby Phase. All monsters on your opponent's side of the field are switched into attack mode and cannot switch their battle modes during this turn. Also, any opposing monsters able to attack must attack during this turn]. Himuro thinks that it is such a smart play. By this effect, Takasu is forced to battle in this turn. If he battles, he is unable to activate the effect of Poison Chain to force Yusei to discard cards into the cemetery (It is the condition on Poison Chain's effect itself).

Thus, the effect of Poison Chain is sealed completely in this turn by Battle Mania. This is what Takasu has been concerned, so he tried early to destroy it but ended up with destroying the wrong card, Taunt. Takasu asks the security in the monitor room through his communicator equipped at the collar what happened because the face-down card seemed different from what's reported. The security convinces that the position of the face-down cards are certainly correct. However, the order might be changed during the power shortage earlier. Takasu is very mad. Either one way or another, he tells himself that he must end up Yusei's life.

Because Takasu can't plan to discard Yusei's cards in this turn, he changes his plan to show Yusei the terror of his deck. He summons a tuner monster, [Chain Coil - 4/1100/1600: Select 1 monster with "Chain" in its name other than this card on your side of the field. The selected monster gain 300 ATK and DEF. This effect can only be used once per turn], onto the field in attack position and tunes it with Chain Shooter, synchro summoning [Chain Dragon - 6/2500/1300: Increase the ATK of this card by 200 Points for each monster with C (Chain) in your Graveyard. When this card destroys an opponent monster by battle you can send a number of cards from the top of your opponent's deck equal to the level of the monster destroyed] onto the field in attack position.

Chain Coil
Tuner Monster Card
Chain Dragon
Synchro Monster Card

Note: A Synchro Summon is a new combination between a tuner and non-tuner monster. In order to perform a Synchro Summon, the levels of the tuner and non-tuner monsters must add up to be the exact level of the desired Synchro monster (no more, no less). Once that is satisfied, the two monsters are sent to the Cemetery, and the Synchro monster can be summoned from the Extra Deck. In this case, Chain Coil (Tuner Monster) has 4 stars while Chain Shooter (Non-Tuner Monster) has 2 stars. Their stars are added up to 6 (4+2), the star level, of Chain Dragon (Synchron Monster) exactly.

According to the special effect of Chain Dragon, its ATK can increase by 200 points for each Chain monsters in his cemetery. There are Chain Coil, 2 Chain Snakes, Chain Repairer, and Chain Shooter with the total of 5 Chain monsters in the graveyard, so the attack points of Chain Dragon are powered up to 3500 (2500+200*5).

Takasu declares the attack of Chain Dragon, "Chain Blast", to destroy The Kick Man. Yusei screams with pain when the electric current runs through his body as his LP decreases to 400 (1600+2300-3500). Takasu then activates the special effect of Chain Dragon. When it can successfully destroy a monster (The Kick Man in this case), Yusei must discard cards equal to the level of the destroyed monster. The Kick Man has level 3, so Yusei has to discard 3 cards (Although Yusei can be saved from the effect of Poison Chain in this turn due to the effect of Battle Mania, he still has to discard cards by the special effect of Chain Dragon), which are Yaranzo, Night Assailant, and Karate Man respectively.

By the effect of Paralyze Chain, when Yusei sends cards to the cemetery, he must receive 300 damage points. This reduces his LP to 100 (400-300). Yusei again cries loudly with pain from the electric current. Receiving the electric current multiple times, he finally collapses onto his knees. Everyone becomes worried about him, and Takasu declares to end his turn.

Noted: The structure of Yusei's card has been as following by now:

On Hands (1)

  • King of Rubble

Graveyard (38)

  • Karate Man
  • Night Assailant
  • Yaranzo
  • Axe of Despair
  • The Kick Man
  • Call of the Haunted
  • Battle Mania
  • Taunt
  • Exiled Force
  • Jar of Greed
  • Nightmare's Steelcage
  • Mataza the Zapper
  • Reverse Trap
  • Goe Goe the Gallant Ninja
  • Gamble
  • Sand Gambler
  • The Secret of the Bandit
  • Backfire
  • Bewitching Phantom Thief
  • Seven Tools of the Bandit
  • Goblin Thief
  • Chopman the Desperate Outlaw
  • White Magical Hat
  • Dust Tornado
  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • Great Phantom Thief

Field (0)

Deck (1)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


11th Turn - Yusei

Yusei struggles to stand up weakly and draws the last card in his deck. It's the last opportunity for him as well. The card Yusei can draw is a trap card, Blasting the Ruins. Everyone looks very concerned as Yusei has nothing left on the field. Takasu laughs loudly and says that Yusei has only 100 LP left and, 1 card on his hand, and 0 in his deck. Furthermore, he has no face-down card. The result of the game seems to be determined already. Yusei says confidently that the result of the duel has already been determined by Takasu's defeat not his. Takasu is surprised by what Yusei is talking about.

Yusei thanks Takasu for sending many of his cards to the graveyard. This can convince Yusei the victory. Yusei comments that Takasu keeps calling him and people a trash, and he is totally wrong. This duel will prove that there is no useless human in the world. As Yusei is talking, his left hand is showing a hidden card that Takasu hasn't been aware of. Takasu is pretty shocked because this results in the 2 cards on Yusei's hand not 1 as he has understood.

Yusei says that he has already been aware of Takasu spying the cards on his hand through the surveillance cameras. Therefore, he has hidden his key card from the cameras during the power shortage. The card Yusei has hidden is King of Rubble, the trump card to reverse this game.

Note: As described early, Yusei got King of Rubble in the regular draw at the 9th turn. However, he would like to hide it from Takasu, so anime hasn't displayed this card on his hand until this turn. Yusei took a chance in the 9th turn during the power outage to hide King of Rubble into his glove, so the securities couldn't see it. Takasu then miscounted the cards on his hand in the early of this turn and misunderstood that Yusei had 1 card instead of 2, which are Blasting the Ruins and King of Rubble.

Yusei says that when information Takasu got from the surveillance cameras was wrong in the 10th turn (Takasu tried to destroy Battle Mania but got the wrong card until he destroyed Taunt instead), he thinks that Takasu should have been more careful. In other words, Takasu should have been aware of something that might be wrong. Takasu gets very mad after realizing how Yusei counters him.

Noted: Lastly, the structure of Yusei's card has been as following by now:

On Hands (2)

  • King of Rubble
  • Blasting the Ruins

Graveyard (38)

  • Karate Man
  • Night Assailant
  • Yaranzo
  • The Kick Man
  • Call of the Haunted
  • Battle Mania
  • Taunt
  • Exiled Force
  • Jar of Greed
  • Mataza the Zapper
  • Reverse Trap
  • Goe Goe the Gallant Ninja
  • Gamble
  • Sand Gambler
  • The Secret of the Bandit
  • Backfire
  • Bewitching Phantom Thief
  • Seven Tools of the Bandit
  • Goblin Thief
  • Chopman the Desperate Outlaw
  • White Magical Hat
  • Dust Tornado
  • Shadow Spell
  • Backup Soldiers
  • Graverobber
  • Dark Room of Nightmare
  • Reversal Quiz
  • Nutrient Z
  • Magical Merchant
  • Poison of the Old Man
  • Chaosrider Gustaph
  • Nightmare's Steelcage
  • The Unhappy Maiden
  • United We Stand
  • Tri-Horned Dragon
  • Stim-Pack
  • Great Phantom Thief

Field (0)

Deck (0)

Total (40): We assume that there is no fusion or synchro monsters in this deck.


Yusei then summons [King of Rubble ~ Gareki No Ou - 1/0/0: If there are 30 or more cards in your Cemetery, you can activate a Trap card from your hand. This effect can only be used once per turn] from his hand onto the field in attack position. According to its effect, it allows him to play a trap card on his hand when there are more than 30 cards in the cemetery (Normally per OCG rule, you have to set a trap card and wait for the next turn to activate it). There are currently 38 cards in Yusei's cemetery, so the condition to play the effect of King of Rubble is satisfied (See the listing of all cards in Yusei's graveyard in the table above).

Yusei activates the last trap card [Blasting of Ruins ~ Zangai Bakuha - Trap: You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points] from his hand through the special effect of King of Rubble. Due to its effect, it can inflict direct 3000 damage points to the opponent when there are more than 30 cards in the cemetery. Again, Yusei has 38 cards in his graveyard, so the condition to play the effect of Blasting of Ruins is satisfied.

King of Rubble
Monster Card
Blasting of Ruins
Trap Card

Takasu is very shocked while receiving the 3000 damage points. The electric current runs through his body as he is crying loudly in pain. He is shocked so much that he collapses onto the floor. His LP decreases to 0 (1900-3000), and he is eventually defeated. Yusei wins the game by leaving 100 LP left and playing all cards in his deck.

Note: The key trump card shouldn't be King of Rubble but Blasting of Ruins because King of Rubble's effect just helps Yusei play Blasting of Ruins from his hand. On the other hand, the effect of Blasting of Ruins is critical for Yusei to win this game as it inflicts significant 3000 damage points in a time. It should be a coincidence that Blasting of Ruins was the last card in Yusei's deck, and he could draw it in the last turn. If Blasting of Ruins had been discarded into the cemetery by the effect of Poison Chain earlier, Yusei wouldn't have had a chance to play it and win the game. This can be his luck in drawing.

DUEL END

Everybody is happy to Yusei's beautiful victory. Their cards could finally beat the warden. People cheer and call Yusei's name repeatedly. Takasu struggles to get up and tells the securities to catch Yusei. Yusei becomes surprised, and Aoyama claims that this is different from what Takasu has promised. Takasu argues that he has never remembered any stupid promise to any of people.

At this moment, Rex interrupts and stops Takasu from further act. Takasu looks up and sees Rex standing on a bridge above. Rex has watched over this duel until now and realized that Takasu wasn't capable of keeping things in order. Thus, he thinks that Takasu should be the one to leave. Takasu heads down as looking upset to the consequence. Rex looks at Yusei, doesn't say anything, and walks away.

At the duel field in the detention center, Yusei is talking to Himuro, Aoyama, and Yanagi for the last time. Himuro congratulates Yusei that Yusei is going to leave the detention center soon. Aoyama thinks that the appearance of Rex Godwin helped very much. Yanagi is glad that they seem to leave here soon as well. Aoyama notes that Rex came all his way here perhaps because he was concerned about Yusei. Yusei looks nervous and doesn't look happy about it.

Yanagi then gives Yusei a trap card, Totem Pole. Yusei is about to refuse, but Yanagi insists Yusei to keep and use it worthwhile. Yusei convinces him that he will use it preciously. Similarly, Himuro gives his monster card, Great Bull Djnn, to Yusei. He says that there is a guy named [Saiga] at the bar named [Bootleg] in downtown. If Yusei shows this card to him, Saiga will give Yusei a hand. Yusei looks at the card and thanks Himuro very much.

At the main security building, Jaeger is talking to Rex in his office. He asks whether Rex is certain to let Yusei free as he pleases. Rex explains that he can't help because Yusei seemingly could 't awake his power of Signers when he was at the detention center. Also, he doesn't mean that he is going to let Yusei go as he pleases. In that case, Jaeger thinks that a trap seems necessary.

The gate at the detention center is open, and Yusei is now allowed to be free. He is walking out the detention center while there is a man in a security bike watching over his step. The man appears to be Ushio. He has realized that Yusei finally shows up here. Ushio takes off his helmet, and there appears a big and scary scar on his face. He looks very angry and plans to let Yusei pay for this scar (Ushio lost to Yusei and should get the scar from the garbage flowing into the pipeline in episode 3).

To be continued...


CARD OF THE WEEK - YUSEI
Japanese Name:
Gareki No Ou
English Name: King of Rubble
Level:
1
Atk/Def:
0/0
Attribute:
Earth
Type:
Rock/Effect
Effect:  
   
If there are 30 or more cards in your Cemetery, you can activate a Trap card from your hand. This effect can only be used once per turn.
   
JP OCG: N/A
ENG OCG: N/A

SUPPLEMENTARY
Cards
  • Yusei's Deck List
    New Card Play: Bewitching Phantom Thief (M), Yaranzo (M), Exiled Force (M), Chopman the Desperate Outlaw (M), Goe Goe the Gallant Ninja (M), Mataza the Zapper (M), Sand Gambler (M), White Magical Hat (M), King of Rubble (M), Chaosrider Gustaph (M), Yaranzo (M), Magical Merchant (M), Night Assailant (M), Axe of Despair (S), Poison of the Old Man (S), Goblin Thief (S), Nightmare's Steelcage (S), The Secret of the Bandit (S), Reversal Quiz (S), Dark Room of Nightmare (S), Call of the Haunted (T), Dust Tornado (T), Blasting the Ruins (T), Gamble (T), Reverse Trap (T), Seven Tools of the Bandit (T), Backfire (T), Nutrient Z (T), Shadow Spell (T), Graverobber (T), Backup Soldier (T), Jar of Greed (T), Battle Mania (T), Taunt (T)

  • Takasu's Deck List
    New Card Play: Chain Dragon (M), Chain Coil (M), Chain Shooter (M), Reload (S), Mystical Space Typhoon (S), Paralyze Chain (S), Poison Chain (S), Nobleman of Crossout (S)
 
M=Monster, S=Spell, T=Trap


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